# Close Combat Technique ## Definitions ### Close Combat Technique (`CloseCombatTechnique`) - **Type:** Object Key | Description | Details :-- | :-- | :-- `id` | The close combat technique's identifier. An unique, increasing integer. | See details `special` | Special rules for the combat technique that apply to all weapons in this category. | See details `primary_attribute` | The primary attribute(s). | See details `breaking_point_rating` | The *Breaking Point Rating* of the respective combat technique. | See details `improvement_cost` | | See details `src` | | See details `translations` | All translations for the entry, identified by IETF language tag (BCP47). | See details #### `id` The close combat technique's identifier. An unique, increasing integer. - **Type:** Integer - **Minimum:** `1` #### `special` Special rules for the combat technique that apply to all weapons in this category. - **Type:** CloseCombatTechniqueSpecialRules #### `primary_attribute` The primary attribute(s). - **Type:** List - **Items:** CloseCombatTechnique/primary_attribute[] - **Minimum Items:** `1` - **Maximum Items:** `2` - **Unique Items:** Yes #### `breaking_point_rating` The *Breaking Point Rating* of the respective combat technique. - **Type:** Integer - **Minimum:** `1` #### `improvement_cost` - **Type:** ImprovementCost #### `src` - **Type:** PublicationRefs #### `translations` All translations for the entry, identified by IETF language tag (BCP47). - **Type:** LocaleMap<CloseCombatTechniqueTranslation> --- ### `CloseCombatTechnique/primary_attribute[]` - **Type:** AttributeReference --- ### `CloseCombatTechniqueSpecialRules` Special rules for the combat technique that apply to all weapons in this category. - **Type:** Object Key | Description | Details :-- | :-- | :-- `can_parry` | Is parrying possible with this combat technique? | See details `has_damage_threshold` | | See details `has_reach` | | See details `has_length` | | See details `has_shield_size` | | See details #### `can_parry` Is parrying possible with this combat technique? - **Type:** Boolean #### `has_damage_threshold` - **Type:** Boolean #### `has_reach` - **Type:** Boolean #### `has_length` - **Type:** Boolean #### `has_shield_size` - **Type:** Boolean --- ### `CloseCombatTechniqueTranslation` - **Type:** Object Key | Description | Details :-- | :-- | :-- `name` | The name of the condition. | See details `special?` | Additional rules for the condition, if applicable. | See details `errata?` | | See details #### `name` The name of the condition. - **Type:** String - **Minimum Length:** `1` #### `special?` Additional rules for the condition, if applicable. - **Type:** Markdown-formatted text - **Minimum Length:** `1` #### `errata?` - **Type:** Errata