# Disease
## Definitions
### Disease (`Disease`)
- **Type:** Object
Key | Description | Details
:-- | :-- | :--
`id` | The disease's identifier. An unique, increasing integer. | See details
`level` | The disease's level. | See details
`resistance` | Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty. | See details
`cause` | What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection. | See details
`src` | | See details
`translations` | All translations for the entry, identified by IETF language tag (BCP47). | See details
#### `id`
The disease's identifier. An unique, increasing integer.
- **Type:** Integer
- **Minimum:** `1`
#### `level`
The disease's level.
- **Type:** Integer
- **Minimum:** `1`
#### `resistance`
Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty.
- **Type:** Resistance
#### `cause`
What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection.
- **Type:** List
- **Items:** Disease/cause[]
- **Minimum Items:** `1`
#### `src`
- **Type:** PublicationRefs
#### `translations`
All translations for the entry, identified by IETF language tag (BCP47).
- **Type:** LocaleMap<DiseaseTranslation>
---
### `Disease/cause[]`
- **Type:** Cause