# Disease ## Definitions ### Disease (`Disease`) - **Type:** Object Key | Description | Details :-- | :-- | :-- `id` | The disease's identifier. An unique, increasing integer. | See details `level` | The disease's level. | See details `resistance` | Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty. | See details `cause` | What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection. | See details `src` | | See details `translations` | All translations for the entry, identified by IETF language tag (BCP47). | See details #### `id` The disease's identifier. An unique, increasing integer. - **Type:** Integer - **Minimum:** `1` #### `level` The disease's level. - **Type:** Integer - **Minimum:** `1` #### `resistance` Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty. - **Type:** Resistance #### `cause` What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection. - **Type:** List - **Items:** Disease/cause[] - **Minimum Items:** `1` #### `src` - **Type:** PublicationRefs #### `translations` All translations for the entry, identified by IETF language tag (BCP47). - **Type:** LocaleMap<DiseaseTranslation> --- ### `Disease/cause[]` - **Type:** Cause