// Generated by ReScript, PLEASE EDIT WITH CARE
'use strict';


var SourceRef;

var Erratum;

var Prerequisites;

var Skill;

var SelectOption;

var Advantage;

var AnimistForce;

var Attribute;

var BlessedTradition;

var Blessing;

var Cantrip;

var CombatTechnique;

var Condition;

var Culture;

var Curse;

var DerivedCharacteristic;

var Disadvantage;

var DominationRitual;

var ElvenMagicalSong;

var EquipmentPackage;

var ExperienceLevel;

var FocusRule;

var GeodeRitual;

var Item;

var LiturgicalChant;

var MagicalDance;

var MagicalMelody;

var MagicalTradition;

var Messages;

var OptionalRule;

var PactCategory;

var Patron;

var Profession;

var Publication;

var Race;

var RogueSpell;

var SpecialAbility;

var Spell;

var State;

var ZibiljaRitual;

exports.SourceRef = SourceRef;
exports.Erratum = Erratum;
exports.Prerequisites = Prerequisites;
exports.Skill = Skill;
exports.SelectOption = SelectOption;
exports.Advantage = Advantage;
exports.AnimistForce = AnimistForce;
exports.Attribute = Attribute;
exports.BlessedTradition = BlessedTradition;
exports.Blessing = Blessing;
exports.Cantrip = Cantrip;
exports.CombatTechnique = CombatTechnique;
exports.Condition = Condition;
exports.Culture = Culture;
exports.Curse = Curse;
exports.DerivedCharacteristic = DerivedCharacteristic;
exports.Disadvantage = Disadvantage;
exports.DominationRitual = DominationRitual;
exports.ElvenMagicalSong = ElvenMagicalSong;
exports.EquipmentPackage = EquipmentPackage;
exports.ExperienceLevel = ExperienceLevel;
exports.FocusRule = FocusRule;
exports.GeodeRitual = GeodeRitual;
exports.Item = Item;
exports.LiturgicalChant = LiturgicalChant;
exports.MagicalDance = MagicalDance;
exports.MagicalMelody = MagicalMelody;
exports.MagicalTradition = MagicalTradition;
exports.Messages = Messages;
exports.OptionalRule = OptionalRule;
exports.PactCategory = PactCategory;
exports.Patron = Patron;
exports.Profession = Profession;
exports.Publication = Publication;
exports.Race = Race;
exports.RogueSpell = RogueSpell;
exports.SpecialAbility = SpecialAbility;
exports.Spell = Spell;
exports.State = State;
exports.ZibiljaRitual = ZibiljaRitual;
/* No side effect */
