Files
optolith-client/js/stores/CombatTechniquesStore.js
T
Lukas Obermann 7c229853e7 Updated babel, fixing data flow in ListStore
Transferring all Actions to ListStore to regain unidirectional data flow for all stores. Other Stores only will store section-specific data e.g. filters.
2016-11-02 02:23:02 +01:00

165 lines
3.9 KiB
JavaScript

import AppDispatcher from '../dispatcher/AppDispatcher';
import { EventEmitter } from 'events';
import ELStore from './ELStore';
import ListStore from './ListStore';
import PhaseStore from './PhaseStore';
import ActionTypes from '../constants/ActionTypes';
import Categories from '../constants/Categories';
const CATEGORY = Categories.COMBAT_TECHNIQUES;
var _filter = '';
var _sortOrder = 'name';
function _updateFilterText(text) {
_filter = text;
}
function _updateSortOrder(option) {
_sortOrder = option;
}
var CombatTechniquesStore = Object.assign({}, EventEmitter.prototype, {
emitChange: function() {
this.emit('change');
},
addChangeListener: function(callback) {
this.on('change', callback);
},
removeChangeListener: function(callback) {
this.removeListener('change', callback);
},
getForSave: function() {
var all = ListStore.getAllByCategory(CATEGORY);
var result = new Map();
all.forEach(e => {
let { id, fw } = e;
if (fw > 6) {
result.set(id, fw);
}
});
return {
active: Array.from(result)
};
},
get: function(id) {
return ListStore.get(id);
},
getLeitMod: function(array) {
var max = array.map(attr => this.get(attr).value).reduce((a, b) => Math.max(a, b), 0);
return Math.max(Math.floor((max - 8) / 3), 0);
},
getAllForView: function() {
var phase = PhaseStore.get();
var combatTechniquesObj = ListStore.getObjByCategory(CATEGORY);
var combatTechniques = [];
var SA_19 = this.get('SA_19').active;
var SA_19_REQ = SA_19 && ListStore.getAllByCategoryGroup(CATEGORY, 2).filter(e => e.fw >= 10).length === 1;
for (let id in combatTechniquesObj) {
let combatTechnique = combatTechniquesObj[id];
let { fw, leit, gr, dependencies } = combatTechnique;
let _max = 25;
let _max_bonus = this.get('ADV_17').active.indexOf(id) > -1 ? 1 : 0;
if (phase < 3)
_max = ELStore.getStart().max_combattech + _max_bonus;
else {
let primary = leit.map(e => ListStore.get(e).value);
_max = Math.max(...primary) + 2 + _max_bonus;
}
combatTechnique.disabledIncrease = fw >= _max;
combatTechnique.disabledDecrease = (SA_19_REQ && fw >= 10 && gr === 2) || fw <= Math.max(6, ...dependencies);
combatTechniques.push(combatTechnique);
}
if (_filter !== '') {
let filter = _filter.toLowerCase();
combatTechniques = combatTechniques.filter(obj => obj.name.toLowerCase().match(filter));
}
if (_sortOrder == 'name') {
combatTechniques.sort((a, b) => {
if (a.name < b.name) {
return -1;
} else if (a.name > b.name) {
return 1;
} else {
return 0;
}
});
} else if (_sortOrder == 'groups') {
combatTechniques.sort((a, b) => {
if (a.gr < b.gr) {
return -1;
} else if (a.gr > b.gr) {
return 1;
} else {
if (a.name < b.name) {
return -1;
} else if (a.name > b.name) {
return 1;
} else {
return 0;
}
}
});
}
for (let i = 0; i < combatTechniques.length; i++) {
if (combatTechniques[i].gr === 2) {
combatTechniques[i].at = combatTechniques[i].fw + this.getLeitMod(combatTechniques[i].leit);
} else {
combatTechniques[i].at = combatTechniques[i].fw + this.getLeitMod(['ATTR_1']);
combatTechniques[i].pa = Math.round(combatTechniques[i].fw / 2) + this.getLeitMod(combatTechniques[i].leit);
}
}
return combatTechniques;
},
getFilter: function() {
return _filter;
},
getSortOrder: function() {
return _sortOrder;
}
});
CombatTechniquesStore.dispatchToken = AppDispatcher.register( function( payload ) {
switch( payload.actionType ) {
case ActionTypes.ADD_COMBATTECHNIQUE_POINT:
case ActionTypes.REMOVE_COMBATTECHNIQUE_POINT:
break;
case ActionTypes.FILTER_COMBATTECHNIQUES:
_updateFilterText(payload.text);
break;
case ActionTypes.SORT_COMBATTECHNIQUES:
_updateSortOrder(payload.option);
break;
default:
return true;
}
CombatTechniquesStore.emitChange();
return true;
});
export default CombatTechniquesStore;