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database-schema/docs/reference/equipment/item/_MeleeWeapon.md
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Auxiliary types for melee weapons.

Definitions

AttackModifier

The AT modifier.

  • Type: Integer

ParryModifier

The PA modifier.

  • Type: Integer

MeleeDamage

The damage of a weapon consists of a random part using dice and an optional flat part.

  • Type: Object
Key Description Details
dice How many dice of which type are rolled to get the damage. See details
flat? Flat damage, if any. It gets added to the result of the dice rolls. See details

dice

How many dice of which type are rolled to get the damage.

flat?

Flat damage, if any. It gets added to the result of the dice rolls.

  • Type: Integer
  • Default: 0

ShieldSize

The shield size and potential size-depending values.


ShieldSize'Small

  • Type: Object
Key Description Details
tag See details
small See details

tag

  • Constant: "Small"

small


ShieldSize'Small/small

  • Type: Empty Object

ShieldSize'Medium

  • Type: Object
Key Description Details
tag See details
medium See details

tag

  • Constant: "Medium"

medium


ShieldSize'Medium/medium

  • Type: Empty Object

ShieldSize'Large

  • Type: Object
Key Description Details
tag See details
large? See details

tag

  • Constant: "Large"

large?


LargeShieldSize

  • Type: Object
Key Description Details
attack_penalty The attack penalty from the shield. See details

attack_penalty

The attack penalty from the shield.

  • Type: Integer
  • Default: 1

Melee Weapon (MeleeWeapon)

  • Type: Object
Key Description Details
combat_technique The combat techniques and dependent values. See details
damage The damage of a weapon consists of a random part using dice and an optional flat part. See details
damage_threshold? The primary attribute damage and threshold value. See details
at The AT modifier. See details
pa? The PA modifier. See details
reach? The reach of the weapon. See details
length? The length of the weapon in cm/halffingers. See details
size? The shield size and potential size-depending values. See details
is_parrying_weapon Is the weapon a parrying weapon? See details
is_two_handed_weapon Is the weapon a two-handed weapon? See details
is_improvised_weapon Is the weapon an improvised weapon? See details

combat_technique

The combat techniques and dependent values.

damage

The damage of a weapon consists of a random part using dice and an optional flat part.

damage_threshold?

The primary attribute damage and threshold value.

at

The AT modifier.

pa?

The PA modifier.

reach?

The reach of the weapon.

length?

The length of the weapon in cm/halffingers.

size?

The shield size and potential size-depending values.

is_parrying_weapon

Is the weapon a parrying weapon?

  • Type: Boolean

is_two_handed_weapon

Is the weapon a two-handed weapon?

  • Type: Boolean

is_improvised_weapon

Is the weapon an improvised weapon?

  • Type: Boolean