6.1 KiB
[TITLE MISSING]
Auxiliary types for melee weapons.
Definitions
AttackModifier
The AT modifier.
- Type: Integer
ParryModifier
The PA modifier.
- Type: Integer
MeleeDamage
The damage of a weapon consists of a random part using dice and an optional flat part.
- Type: Object
| Key | Description | Details |
|---|---|---|
dice |
How many dice of which type are rolled to get the damage. | See details |
flat? |
Flat damage, if any. It gets added to the result of the dice rolls. | See details |
dice
How many dice of which type are rolled to get the damage.
- Type: Dice
flat?
Flat damage, if any. It gets added to the result of the dice rolls.
- Type: Integer
- Default:
0
ShieldSize
The shield size and potential size-depending values.
- Type: Union
- Cases: ShieldSize'Small | ShieldSize'Medium | ShieldSize'Large
ShieldSize'Small
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
small |
See details |
tag
- Constant:
"Small"
small
- Type: Object
ShieldSize'Small/small
- Type: Empty Object
ShieldSize'Medium
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
medium |
See details |
tag
- Constant:
"Medium"
medium
- Type: Object
ShieldSize'Medium/medium
- Type: Empty Object
ShieldSize'Large
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
large? |
See details |
tag
- Constant:
"Large"
large?
- Type: LargeShieldSize
LargeShieldSize
- Type: Object
| Key | Description | Details |
|---|---|---|
attack_penalty |
The attack penalty from the shield. | See details |
attack_penalty
The attack penalty from the shield.
- Type: Integer
- Default:
1
Melee Weapon (MeleeWeapon)
- Type: Object
| Key | Description | Details |
|---|---|---|
combat_technique |
The combat techniques and dependent values. | See details |
damage |
The damage of a weapon consists of a random part using dice and an optional flat part. | See details |
damage_threshold? |
The primary attribute damage and threshold value. | See details |
at |
The AT modifier. | See details |
pa? |
The PA modifier. | See details |
reach? |
The reach of the weapon. | See details |
length? |
The length of the weapon in cm/halffingers. | See details |
size? |
The shield size and potential size-depending values. | See details |
is_parrying_weapon |
Is the weapon a parrying weapon? | See details |
is_two_handed_weapon |
Is the weapon a two-handed weapon? | See details |
is_improvised_weapon |
Is the weapon an improvised weapon? | See details |
combat_technique
The combat techniques and dependent values.
damage
The damage of a weapon consists of a random part using dice and an optional flat part.
- Type: MeleeDamage
damage_threshold?
The primary attribute damage and threshold value.
at
The AT modifier.
- Type: AttackModifier
pa?
The PA modifier.
- Type: ParryModifier
reach?
The reach of the weapon.
- Type: ReachIdentifier
length?
The length of the weapon in cm/halffingers.
- Type: Length
size?
The shield size and potential size-depending values.
- Type: ShieldSize
is_parrying_weapon
Is the weapon a parrying weapon?
- Type: Boolean
is_two_handed_weapon
Is the weapon a two-handed weapon?
- Type: Boolean
is_improvised_weapon
Is the weapon an improvised weapon?
- Type: Boolean