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database-schema/docs/reference/equipment/item/_RangedWeapon.md
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Auxiliary types for ranged weapons.

Definitions

RangedDamage

The damage of a ranged weapon. It consists of a random part using dice and an optional flat part ny default. Some ranged weapons may work different so that damage is either not applicable at all or it is outlined as Special and further defined in a description.


RangedDamage'Default

  • Type: Object
Key Description Details
tag See details
default See details

tag

  • Constant: "Default"

default


RangedDamage'NotApplicable

  • Type: Object
Key Description Details
tag See details
not_applicable See details

tag

  • Constant: "NotApplicable"

not_applicable


RangedDamage'NotApplicable/not_applicable

  • Type: Empty Object

RangedDamage'Special

  • Type: Object
Key Description Details
tag See details
special See details

tag

  • Constant: "Special"

special


RangedDamage'Special/special

  • Type: Empty Object

DefaultRangedDamage

The damage of a weapon consists of a random part using dice and an optional flat part.

  • Type: Object
Key Description Details
dice How many dice of which type are rolled to get the damage. See details
flat? Flat damage, if any. It gets added to the result of the dice rolls. See details

dice

How many dice of which type are rolled to get the damage.

flat?

Flat damage, if any. It gets added to the result of the dice rolls.

  • Type: Integer
  • Default: 0

Ranged Weapon (RangedWeapon)

  • Type: Object
Key Description Details
combat_technique The combat techniques and dependent values. See details
damage The damage of a weapon consists of a random part using dice and an optional flat part. See details
reload_time One or multiple reload times. See details
range The range brackets for the weapon: close, medium, far. Distances in m. See details
ammunition? The needed ammunition. See details
length The length of the weapon in cm/halffingers. See details
is_improvised_weapon Is the weapon an improvised weapon? See details

combat_technique

The combat techniques and dependent values.

damage

The damage of a weapon consists of a random part using dice and an optional flat part.

reload_time

One or multiple reload times.

range

The range brackets for the weapon: close, medium, far. Distances in m.

ammunition?

The needed ammunition.

length

The length of the weapon in cm/halffingers.

is_improvised_weapon

Is the weapon an improvised weapon?

  • Type: Boolean

RangedWeapon/reload_time[]


AmmunitionReference

  • Type: Object
Key Description Details
id The item's identifier. See details

id

The item's identifier.


RangeBrackets

  • Type: Object
Key Description Details
close The close range bracket for the weapon. Distance in m. See details
medium The medium range bracket for the weapon. Distance in m. See details
far The far range bracket for the weapon. Distance in m. See details

close

The close range bracket for the weapon. Distance in m.

  • Type: Integer
  • Minimum: 1

medium

The medium range bracket for the weapon. Distance in m.

  • Type: Integer
  • Minimum: 1

far

The far range bracket for the weapon. Distance in m.

  • Type: Integer
  • Minimum: 1

ReloadTime

  • Type: Object
Key Description Details
value A reload time value in actions. See details

value

A reload time value in actions.

  • Type: Integer
  • Minimum: 1