8.3 KiB
Magical Melody
Definitions
Magical Melody (MagicalMelody)
- Type: Object
| Key | Description | Details |
|---|---|---|
id |
The magical melody's identifier. An unique, increasing integer. | See details |
check |
Lists the linked three attributes used to make a skill check. | See details |
check_penalty? |
In some cases, the target's Spirit or Toughness is applied as a penalty. | See details |
skill |
Arcane bards must make a Singing (area of application) or Music (area of application) check for each magical melody. | See details |
parameters |
Measurable parameters of a magical melody. | See details |
property |
The associated property. | See details |
music_tradition |
The music tradition(s) the magical melody is available for. This also defines the different names in each music tradition. | See details |
improvement_cost |
States which column is used to improve the skill. | See details |
src |
See details | |
translations |
All translations for the entry, identified by IETF language tag (BCP47). | See details |
id
The magical melody's identifier. An unique, increasing integer.
- Type: Integer
- Minimum:
1
check
Lists the linked three attributes used to make a skill check.
- Type: SkillCheck
check_penalty?
In some cases, the target's Spirit or Toughness is applied as a penalty.
- Type: SkillCheckPenalty
skill
Arcane bards must make a Singing (area of application) or Music (area of application) check for each magical melody.
- Type: List
- Items: MagicalMelody/skill[]
- Minimum Items:
1 - Maximum Items:
2 - Unique Items: Yes
parameters
Measurable parameters of a magical melody.
property
The associated property.
- Type: PropertyReference
music_tradition
The music tradition(s) the magical melody is available for. This also defines the different names in each music tradition.
- Type: List
- Items: MagicalMelody/music_tradition[]
- Minimum Items:
1
improvement_cost
States which column is used to improve the skill.
- Type: ImprovementCost
src
- Type: PublicationRefs
translations
All translations for the entry, identified by IETF language tag (BCP47).
MagicalMelody/skill[]
- Type: MusicalSkillReference
MagicalMelody/music_tradition[]
- Type: MusicTraditionReference
MagicalMelodyTranslation
- Type: Object
| Key | Description | Details |
|---|---|---|
name |
The name of the magical melody. | See details |
effect |
The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels. | See details |
duration |
See details | |
cost |
See details | |
errata? |
See details |
name
The name of the magical melody.
- Type: NonEmptyString
effect
The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels.
- Type: ActivatableSkillEffect
duration
- Type: OldParameter
cost
- Type: OldParameter
errata?
- Type: Errata
MagicalMelodyPerformanceParameters
Measurable parameters of a magical melody.
- Type: Object
| Key | Description | Details |
|---|---|---|
duration |
See details | |
cost |
See details |
duration
- Type: MusicDuration
cost
- Type: MagicalMelodyCost
MagicalMelodyCost
- Type: Union
- Cases: MagicalMelodyCost'Fixed | MagicalMelodyCost'FirstPerson
MagicalMelodyCost'Fixed
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
fixed |
See details |
tag
- Constant:
"Fixed"
fixed
- Type: FixedMagicalMelodyCost
MagicalMelodyCost'FirstPerson
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
first_person |
See details |
tag
- Constant:
"FirstPerson"
first_person
FixedMagicalMelodyCost
- Type: Object
| Key | Description | Details |
|---|---|---|
value |
The (temporary) AE cost value. | See details |
value
The (temporary) AE cost value.
- Type: Integer
- Minimum:
1
FirstPersonMagicalMelodyCost
- Type: Object
| Key | Description | Details |
|---|---|---|
value |
The (temporary) AE cost value for the first targeted person. The AE cost for each additional person is half this value. | See details |
value
The (temporary) AE cost value for the first targeted person. The AE cost for each additional person is half this value.
- Type: Integer
- Minimum:
1 - Multiple of:
2