93 lines
3.8 KiB
Markdown
93 lines
3.8 KiB
Markdown
# Animal Disease
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## Definitions
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### <a name="AnimalDisease"></a> Animal Disease (`AnimalDisease`)
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`id` | The animal disease's identifier. An unique, increasing integer. | <a href="#AnimalDisease/id">See details</a>
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`level` | The animal disease's level. | <a href="#AnimalDisease/level">See details</a>
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`resistance` | Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty. | <a href="#AnimalDisease/resistance">See details</a>
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`cause` | What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection. | <a href="#AnimalDisease/cause">See details</a>
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`animal_types` | The animal types this disease applies to. | <a href="#AnimalDisease/animal_types">See details</a>
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`communicability_to_intelligent_creatures` | If and at which chance the disease can be communicated to intelligent creatures. | <a href="#AnimalDisease/communicability_to_intelligent_creatures">See details</a>
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`src` | | <a href="#AnimalDisease/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#AnimalDisease/translations">See details</a>
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#### <a name="AnimalDisease/id"></a> `id`
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The animal disease's identifier. An unique, increasing integer.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="AnimalDisease/level"></a> `level`
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The animal disease's level.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="AnimalDisease/resistance"></a> `resistance`
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Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty.
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- **Type:** <a href="./_DiseasePoison.md#Resistance">Resistance</a>
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#### <a name="AnimalDisease/cause"></a> `cause`
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What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection.
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- **Type:** List
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- **Items:** <a href="#AnimalDisease/cause[]">AnimalDisease/cause[]</a>
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- **Minimum Items:** `1`
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#### <a name="AnimalDisease/animal_types"></a> `animal_types`
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The animal types this disease applies to.
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If no animal types are given, the animal disease applies to all animal types.
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- **Type:** List
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- **Items:** <a href="#AnimalDisease/animal_types[]">AnimalDisease/animal_types[]</a>
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#### <a name="AnimalDisease/communicability_to_intelligent_creatures"></a> `communicability_to_intelligent_creatures`
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If and at which chance the disease can be communicated to intelligent creatures.
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If no causes are given, the disease is not communicable to intelligent creatures.
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- **Type:** List
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- **Items:** <a href="#AnimalDisease/communicability_to_intelligent_creatures[]">AnimalDisease/communicability_to_intelligent_creatures[]</a>
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#### <a name="AnimalDisease/src"></a> `src`
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- **Type:** <a href="./source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="AnimalDisease/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="./_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="./_DiseasePoison.md#DiseaseTranslation">DiseaseTranslation</a>>
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---
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### <a name="AnimalDisease/cause[]"></a> `AnimalDisease/cause[]`
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- **Type:** <a href="./_DiseasePoison.md#Cause">Cause</a>
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---
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### <a name="AnimalDisease/animal_types[]"></a> `AnimalDisease/animal_types[]`
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- **Type:** <a href="./_SimpleReferences.md#AnimalTypeReference">AnimalTypeReference</a>
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---
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### <a name="AnimalDisease/communicability_to_intelligent_creatures[]"></a> `AnimalDisease/communicability_to_intelligent_creatures[]`
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- **Type:** <a href="./_DiseasePoison.md#Cause">Cause</a>
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