114 lines
4.1 KiB
Markdown
114 lines
4.1 KiB
Markdown
# Ranged Combat Technique
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## Definitions
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### <a name="RangedCombatTechnique"></a> Ranged Combat Technique (`RangedCombatTechnique`)
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- **Type:** Object
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Key | Description | Details
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`id` | The ranged combat technique's identifier. An unique, increasing integer. | <a href="#RangedCombatTechnique/id">See details</a>
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`special` | Special rules for the combat technique that apply to all weapons in this category. | <a href="#RangedCombatTechnique/special">See details</a>
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`primary_attribute` | The primary attribute(s). | <a href="#RangedCombatTechnique/primary_attribute">See details</a>
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`breaking_point_rating` | The *Breaking Point Rating* of the respective combat technique. | <a href="#RangedCombatTechnique/breaking_point_rating">See details</a>
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`improvement_cost` | | <a href="#RangedCombatTechnique/improvement_cost">See details</a>
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`src` | | <a href="#RangedCombatTechnique/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#RangedCombatTechnique/translations">See details</a>
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#### <a name="RangedCombatTechnique/id"></a> `id`
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The ranged combat technique's identifier. An unique, increasing integer.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="RangedCombatTechnique/special"></a> `special`
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Special rules for the combat technique that apply to all weapons in this category.
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- **Type:** <a href="#RangedCombatTechniqueSpecialRules">RangedCombatTechniqueSpecialRules</a>
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#### <a name="RangedCombatTechnique/primary_attribute"></a> `primary_attribute`
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The primary attribute(s).
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- **Type:** List
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- **Items:** <a href="#RangedCombatTechnique/primary_attribute[]">RangedCombatTechnique/primary_attribute[]</a>
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- **Minimum Items:** `1`
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- **Maximum Items:** `2`
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- **Unique Items:** Yes
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#### <a name="RangedCombatTechnique/breaking_point_rating"></a> `breaking_point_rating`
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The *Breaking Point Rating* of the respective combat technique.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="RangedCombatTechnique/improvement_cost"></a> `improvement_cost`
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- **Type:** <a href="./_ImprovementCost.md#ImprovementCost">ImprovementCost</a>
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#### <a name="RangedCombatTechnique/src"></a> `src`
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- **Type:** <a href="./source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="RangedCombatTechnique/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="./_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#RangedCombatTechniqueTranslation">RangedCombatTechniqueTranslation</a>>
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---
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### <a name="RangedCombatTechnique/primary_attribute[]"></a> `RangedCombatTechnique/primary_attribute[]`
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- **Type:** <a href="./_SimpleReferences.md#AttributeReference">AttributeReference</a>
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---
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### <a name="RangedCombatTechniqueSpecialRules"></a> `RangedCombatTechniqueSpecialRules`
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Special rules for the combat technique that apply to all weapons in this category.
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- **Type:** Object
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Key | Description | Details
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`has_ammunition` | | <a href="#RangedCombatTechniqueSpecialRules/has_ammunition">See details</a>
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#### <a name="RangedCombatTechniqueSpecialRules/has_ammunition"></a> `has_ammunition`
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- **Type:** Boolean
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---
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### <a name="RangedCombatTechniqueTranslation"></a> `RangedCombatTechniqueTranslation`
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- **Type:** Object
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Key | Description | Details
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`name` | The name of the condition. | <a href="#RangedCombatTechniqueTranslation/name">See details</a>
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`special?` | Additional rules for the condition, if applicable. | <a href="#RangedCombatTechniqueTranslation/special">See details</a>
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`errata?` | | <a href="#RangedCombatTechniqueTranslation/errata">See details</a>
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#### <a name="RangedCombatTechniqueTranslation/name"></a> `name`
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The name of the condition.
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- **Type:** String
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- **Minimum Length:** `1`
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#### <a name="RangedCombatTechniqueTranslation/special"></a> `special?`
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Additional rules for the condition, if applicable.
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- **Type:** Markdown-formatted text
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- **Minimum Length:** `1`
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#### <a name="RangedCombatTechniqueTranslation/errata"></a> `errata?`
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- **Type:** <a href="./source/_Erratum.md#Errata">Errata</a>
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