25 KiB
Race
A playable race with stats and skills.
Definitions
Race (Race)
A playable race with stats and skills.
- Type: Object
| Key | Description | Details |
|---|---|---|
id |
The race's identifier. An unique, increasing integer. | See details |
ap_value |
How many Adventure Points does the race cost during character creation? | See details |
base_values |
The race’s base values. | See details |
attribute_adjustments |
Describes how to raise or lower maximum attribute values during character creation. | See details |
automatic_advantages? |
A list of automatically applied advantages. This does only work for advantages with no further configuration such as level or special selection. | See details |
strongly_recommended_advantages? |
A list of strongly recommended advantages. | See details |
strongly_recommended_disadvantages? |
A list of strongly recommended disadvantages. | See details |
weight |
Configuration for random weight generation. | See details |
starting_age |
Defines the starting ages for the race. It depends on the selected experience level. | See details |
variants |
A list of available race variants where one has to be selected. If no variants are to be selected, a single variant with no name has to be provided which will be used as the missing values for the base race. | See details |
src |
See details | |
translations |
All translations for the entry, identified by IETF language tag (BCP47). | See details |
id
The race's identifier. An unique, increasing integer.
- Type: Integer
- Minimum:
1
ap_value
How many Adventure Points does the race cost during character creation?
- Type: Integer
- Minimum:
0
base_values
The race’s base values.
- Type: BaseValues
attribute_adjustments
Describes how to raise or lower maximum attribute values during character creation.
- Type: AttributeAdjustments
automatic_advantages?
A list of automatically applied advantages. This does only work for advantages with no further configuration such as level or special selection.
- Type: List
- Items: Race/automatic_advantages[]
- Minimum Items:
1
strongly_recommended_advantages?
A list of strongly recommended advantages.
- Type: List
- Items: Race/strongly_recommended_advantages[]
- Minimum Items:
1
strongly_recommended_disadvantages?
A list of strongly recommended disadvantages.
- Type: List
- Items: Race/strongly_recommended_disadvantages[]
- Minimum Items:
1
weight
Configuration for random weight generation.
- Type: RandomWeightGeneration
starting_age
Defines the starting ages for the race. It depends on the selected experience level.
- Type: List
- Items: Race/starting_age[]
- Minimum Items:
7 - Maximum Items:
7
variants
A list of available race variants where one has to be selected. If no variants are to be selected, a single variant with no name has to be provided which will be used as the missing values for the base race.
- Type: RaceVariants
src
- Type: PublicationRefs
translations
All translations for the entry, identified by IETF language tag (BCP47).
- Type: LocaleMap<RaceTranslation>
Race/automatic_advantages[]
- Type: AdvantageReference
Race/strongly_recommended_advantages[]
Race/strongly_recommended_disadvantages[]
Race/starting_age[]
BaseValues
The race’s base values.
- Type: Object
| Key | Description | Details |
|---|---|---|
life_points |
The race’s life point base value. | See details |
spirit |
The race’s Spirit base value. | See details |
toughness |
The race’s Toughness base value. | See details |
movement |
The race’s tactical movement rate. | See details |
life_points
The race’s life point base value.
- Type: Integer
spirit
The race’s Spirit base value.
- Type: Integer
toughness
The race’s Toughness base value.
- Type: Integer
movement
The race’s tactical movement rate.
- Type: Integer
- Minimum:
1
AttributeAdjustments
Describes how to raise or lower maximum attribute values during character creation.
- Type: Object
- Minimum Properties:
1
| Key | Description | Details |
|---|---|---|
fixed? |
The values by which the maximum of the respective attribute is modified. | See details |
selectable? |
An array of attribute maximum modifiers, where the attribute they apply to is selected from a list of options. | See details |
fixed?
The values by which the maximum of the respective attribute is modified.
- Type: List
- Items: AttributeAdjustments/fixed[]
- Minimum Items:
1
selectable?
An array of attribute maximum modifiers, where the attribute they apply to is selected from a list of options.
The array only permits a single entry because no race specified more than one selectable attribute adjustment so far. But the schema allows for multiple entries to be future-proof.
- Type: List
- Items: AttributeAdjustments/selectable[]
- Minimum Items:
1 - Maximum Items:
1
AttributeAdjustments/fixed[]
- Type: FixedAttributeAdjustment
AttributeAdjustments/selectable[]
FixedAttributeAdjustment
A value by which the maximum of the respective attribute is modified.
- Type: Object
| Key | Description | Details |
|---|---|---|
id |
The attribute the modifier applies to. | See details |
value |
The value by which the specified attribute's maximum is modified (negative values will lower the maximum). | See details |
id
The attribute the modifier applies to.
- Type: AttributeIdentifier
value
The value by which the specified attribute's maximum is modified (negative values will lower the maximum).
- Type: Integer
SelectableAttributeAdjustment
A value that will be added to the current maximum of the selected attribute that has been chosen from the listed attributes (negative values will lower the maximum).
- Type: Object
| Key | Description | Details |
|---|---|---|
list |
A list of attributes the player has to choose from. | See details |
value |
The value by which the selected attribute's maximum is modified (negative values will lower the maximum). | See details |
list
A list of attributes the player has to choose from.
- Type: List
- Items: SelectableAttributeAdjustment/list[]
- Minimum Items:
2
value
The value by which the selected attribute's maximum is modified (negative values will lower the maximum).
- Type: Integer
SelectableAttributeAdjustment/list[]
- Type: AttributeReference
RandomWeightGeneration
Configuration for random weight generation.
- Type: Object
| Key | Description | Details |
|---|---|---|
base |
The base value used for random weight. The height subtrahend; in case of Height - 110 + 2D6 it is 110. |
See details |
random |
The dice used for random weight. | See details |
base
The base value used for random weight. The height subtrahend; in case of
Height - 110 + 2D6 it is 110.
- Type: Integer
- Minimum:
1
random
The dice used for random weight.
- Type: List
- Items: RandomWeightGeneration/random[]
- Minimum Items:
1
RandomWeightGeneration/random[]
- Type: WeightDice
WeightDice
- Type: Object
| Key | Description | Details |
|---|---|---|
number |
Number of dice of the same type. Example: 2 in 2D6. | See details |
sides |
Number of sides on every die. Example: 6 in 2D6. | See details |
offset_strategy |
The strategy how to offset the randomly generated values against the base value. Either they are all added or subtracted or even results are added and odd results are subtracted. | See details |
number
Number of dice of the same type. Example: 2 in 2D6.
- Type: Integer
- Minimum:
1
sides
Number of sides on every die. Example: 6 in 2D6.
- Type: DieType
offset_strategy
The strategy how to offset the randomly generated values against the base value. Either they are all added or subtracted or even results are added and odd results are subtracted.
- Type: WeightDiceOffsetStrategy
WeightDiceOffsetStrategy
The strategy how to offset the randomly generated values against the base value. Either they are all added or subtracted or even results are added and odd results are subtracted.
- Type: Union
- Cases: WeightDiceOffsetStrategy'0 | WeightDiceOffsetStrategy'1 | WeightDiceOffsetStrategy'2
WeightDiceOffsetStrategy'0
- Constant:
"Add"
WeightDiceOffsetStrategy'1
- Constant:
"Subtract"
WeightDiceOffsetStrategy'2
- Constant:
"AddEvenSubtractOdd"
StartingAgeConfigForExperienceLevel
- Type: Object
| Key | Description | Details |
|---|---|---|
id |
The selected experience level's identifier. | See details |
base |
The base value for the selected experience level. | See details |
random |
The random value for the selected experience level. It is going to be added to the base value. | See details |
id
The selected experience level's identifier.
base
The base value for the selected experience level.
- Type: Integer
- Minimum:
1
random
The random value for the selected experience level. It is going to be added to the base value.
- Type: Dice
RaceVariants
A list of available race variants where one has to be selected. If no variants are to be selected, a single variant with no name has to be provided which will be used as the missing values for the base race.
- Type: List
- Items: RaceVariants[]
- Minimum Items:
1
RaceVariants[]
- Type: RaceVariant
Race Variant (RaceVariant)
- Type: Object
| Key | Description | Details |
|---|---|---|
id |
An unique, increasing integer. | See details |
common_cultures |
The list of common cultures. | See details |
common_advantages? |
A list of common advantages. | See details |
common_disadvantages? |
A list of common disadvantages. | See details |
uncommon_advantages? |
A list of uncommon advantages. | See details |
uncommon_disadvantages? |
A list of uncommon disadvantages. | See details |
hair_color |
An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color. | See details |
eye_color |
An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color. | See details |
height |
Configuration for random height generation. | See details |
translations |
All translations for the entry, identified by IETF language tag (BCP47). | See details |
id
An unique, increasing integer.
- Type: Integer
- Minimum:
1
common_cultures
The list of common cultures.
- Type: List
- Items: RaceVariant/common_cultures[]
- Minimum Items:
1
common_advantages?
A list of common advantages.
- Type: List
- Items: RaceVariant/common_advantages[]
- Minimum Items:
1
common_disadvantages?
A list of common disadvantages.
- Type: List
- Items: RaceVariant/common_disadvantages[]
- Minimum Items:
1
uncommon_advantages?
A list of uncommon advantages.
- Type: List
- Items: RaceVariant/uncommon_advantages[]
- Minimum Items:
1
uncommon_disadvantages?
A list of uncommon disadvantages.
- Type: List
- Items: RaceVariant/uncommon_disadvantages[]
- Minimum Items:
1
hair_color
An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color.
- Type: List
- Items: RaceVariant/hair_color[]
- Minimum Items:
20 - Maximum Items:
20
eye_color
An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color.
- Type: List
- Items: RaceVariant/eye_color[]
- Minimum Items:
20 - Maximum Items:
20
height
Configuration for random height generation.
- Type: Height
translations
All translations for the entry, identified by IETF language tag (BCP47).
- Type: LocaleMap<RaceVariantTranslation>
RaceVariant/common_cultures[]
- Type: CultureReference
RaceVariant/common_advantages[]
RaceVariant/common_disadvantages[]
RaceVariant/uncommon_advantages[]
RaceVariant/uncommon_disadvantages[]
RaceVariant/hair_color[]
- Type: HairColorReference
RaceVariant/eye_color[]
- Type: EyeColorReference
Height
Configuration for random height generation.
- Type: Object
| Key | Description | Details |
|---|---|---|
base |
The base value used for random height. | See details |
random |
The dice used for random height. | See details |
base
The base value used for random height.
- Type: Integer
- Minimum:
1
random
The dice used for random height.
- Type: List
- Items: Height/random[]
- Minimum Items:
1
Height/random[]
- Type: Dice
RaceVariantTranslation
- Type: Object
| Key | Description | Details |
|---|---|---|
name? |
The race variant's name. If left empty, it defaults to the base race name. This can be used if the race has no (visible) variants so that a single variant has to be provided. | See details |
common_advantages? |
The respective common advantages text from the source book. | See details |
common_disadvantages? |
The respective common disadvantages text from the source book. | See details |
uncommon_advantages? |
The respective uncommon advantages text from the source book. | See details |
uncommon_disadvantages? |
The respective uncommon disadvantages text from the source book. | See details |
name?
The race variant's name. If left empty, it defaults to the base race name. This can be used if the race has no (visible) variants so that a single variant has to be provided.
- Type: NonEmptyString
common_advantages?
The respective common advantages text from the source book.
- Type: NonEmptyString
common_disadvantages?
The respective common disadvantages text from the source book.
- Type: NonEmptyString
uncommon_advantages?
The respective uncommon advantages text from the source book.
- Type: NonEmptyString
uncommon_disadvantages?
The respective uncommon disadvantages text from the source book.
- Type: NonEmptyString
RaceTranslation
- Type: Object
| Key | Description | Details |
|---|---|---|
name |
The race's name. | See details |
attribute_adjustments |
The respective attribute adjustments text from the source book. | See details |
automatic_advantages? |
The respective automatic advantages text from the source book. | See details |
strongly_recommended_advantages? |
The respective strongly recommended advantages text from the source book. | See details |
strongly_recommended_disadvantages? |
The respective strongly recommended disadvantages text from the source book. | See details |
errata? |
See details |
name
The race's name.
- Type: NonEmptyString
attribute_adjustments
The respective attribute adjustments text from the source book.
- Type: NonEmptyString
automatic_advantages?
The respective automatic advantages text from the source book.
- Type: NonEmptyString
strongly_recommended_advantages?
The respective strongly recommended advantages text from the source book.
- Type: NonEmptyString
strongly_recommended_disadvantages?
The respective strongly recommended disadvantages text from the source book.
- Type: NonEmptyString
errata?
- Type: Errata