682 lines
25 KiB
Markdown
682 lines
25 KiB
Markdown
# Race
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A playable race with stats and skills.
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## Definitions
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### <a name="Race"></a> Race (`Race`)
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A playable race with stats and skills.
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- **Type:** Object
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Key | Description | Details
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`id` | The race's identifier. An unique, increasing integer. | <a href="#Race/id">See details</a>
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`ap_value` | How many Adventure Points does the race cost during character creation? | <a href="#Race/ap_value">See details</a>
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`base_values` | The race’s base values. | <a href="#Race/base_values">See details</a>
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`attribute_adjustments` | Describes how to raise or lower maximum attribute values during character creation. | <a href="#Race/attribute_adjustments">See details</a>
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`automatic_advantages?` | A list of automatically applied advantages. This does only work for advantages with no further configuration such as level or special selection. | <a href="#Race/automatic_advantages">See details</a>
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`strongly_recommended_advantages?` | A list of strongly recommended advantages. | <a href="#Race/strongly_recommended_advantages">See details</a>
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`strongly_recommended_disadvantages?` | A list of strongly recommended disadvantages. | <a href="#Race/strongly_recommended_disadvantages">See details</a>
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`weight` | Configuration for random weight generation. | <a href="#Race/weight">See details</a>
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`starting_age` | Defines the starting ages for the race. It depends on the selected experience level. | <a href="#Race/starting_age">See details</a>
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`variants` | A list of available race variants where one has to be selected. If no variants are to be selected, a single variant with no name has to be provided which will be used as the missing values for the base race. | <a href="#Race/variants">See details</a>
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`src` | | <a href="#Race/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#Race/translations">See details</a>
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#### <a name="Race/id"></a> `id`
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The race's identifier. An unique, increasing integer.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="Race/ap_value"></a> `ap_value`
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How many Adventure Points does the race cost during character creation?
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- **Type:** Integer
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- **Minimum:** `0`
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#### <a name="Race/base_values"></a> `base_values`
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The race’s base values.
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- **Type:** <a href="#BaseValues">BaseValues</a>
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#### <a name="Race/attribute_adjustments"></a> `attribute_adjustments`
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Describes how to raise or lower maximum attribute values during character creation.
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- **Type:** <a href="#AttributeAdjustments">AttributeAdjustments</a>
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#### <a name="Race/automatic_advantages"></a> `automatic_advantages?`
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A list of automatically applied advantages. This does only work for advantages with no further configuration such as level or special selection.
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- **Type:** List
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- **Items:** <a href="#Race/automatic_advantages[]">Race/automatic_advantages[]</a>
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- **Minimum Items:** `1`
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#### <a name="Race/strongly_recommended_advantages"></a> `strongly_recommended_advantages?`
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A list of strongly recommended advantages.
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- **Type:** List
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- **Items:** <a href="#Race/strongly_recommended_advantages[]">Race/strongly_recommended_advantages[]</a>
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- **Minimum Items:** `1`
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#### <a name="Race/strongly_recommended_disadvantages"></a> `strongly_recommended_disadvantages?`
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A list of strongly recommended disadvantages.
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- **Type:** List
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- **Items:** <a href="#Race/strongly_recommended_disadvantages[]">Race/strongly_recommended_disadvantages[]</a>
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- **Minimum Items:** `1`
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#### <a name="Race/weight"></a> `weight`
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Configuration for random weight generation.
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- **Type:** <a href="#RandomWeightGeneration">RandomWeightGeneration</a>
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#### <a name="Race/starting_age"></a> `starting_age`
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Defines the starting ages for the race. It depends on the selected experience level.
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- **Type:** List
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- **Items:** <a href="#Race/starting_age[]">Race/starting_age[]</a>
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- **Minimum Items:** `7`
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- **Maximum Items:** `7`
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#### <a name="Race/variants"></a> `variants`
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A list of available race variants where one has to be selected. If no variants are to be selected, a single variant with no name has to be provided which will be used as the missing values for the base race.
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- **Type:** <a href="#RaceVariants">RaceVariants</a>
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#### <a name="Race/src"></a> `src`
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- **Type:** <a href="./source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="Race/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="./_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#RaceTranslation">RaceTranslation</a>>
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---
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### <a name="Race/automatic_advantages[]"></a> `Race/automatic_advantages[]`
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- **Type:** <a href="./_SimpleReferences.md#AdvantageReference">AdvantageReference</a>
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---
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### <a name="Race/strongly_recommended_advantages[]"></a> `Race/strongly_recommended_advantages[]`
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- **Type:** <a href="./_CommonnessRatedAdvantageDisadvantage.md#CommonnessRatedAdvantageDisadvantage">CommonnessRatedAdvantageDisadvantage</a><<a href="./_Identifier.md#AdvantageIdentifier">AdvantageIdentifier</a>>
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---
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### <a name="Race/strongly_recommended_disadvantages[]"></a> `Race/strongly_recommended_disadvantages[]`
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- **Type:** <a href="./_CommonnessRatedAdvantageDisadvantage.md#CommonnessRatedAdvantageDisadvantage">CommonnessRatedAdvantageDisadvantage</a><<a href="./_Identifier.md#DisadvantageIdentifier">DisadvantageIdentifier</a>>
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---
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### <a name="Race/starting_age[]"></a> `Race/starting_age[]`
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- **Type:** <a href="#StartingAgeConfigForExperienceLevel">StartingAgeConfigForExperienceLevel</a>
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---
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### <a name="BaseValues"></a> `BaseValues`
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The race’s base values.
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- **Type:** Object
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Key | Description | Details
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`life_points` | The race’s life point base value. | <a href="#BaseValues/life_points">See details</a>
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`spirit` | The race’s Spirit base value. | <a href="#BaseValues/spirit">See details</a>
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`toughness` | The race’s Toughness base value. | <a href="#BaseValues/toughness">See details</a>
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`movement` | The race’s tactical movement rate. | <a href="#BaseValues/movement">See details</a>
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#### <a name="BaseValues/life_points"></a> `life_points`
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The race’s life point base value.
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- **Type:** Integer
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#### <a name="BaseValues/spirit"></a> `spirit`
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The race’s Spirit base value.
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- **Type:** Integer
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#### <a name="BaseValues/toughness"></a> `toughness`
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The race’s Toughness base value.
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- **Type:** Integer
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#### <a name="BaseValues/movement"></a> `movement`
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The race’s tactical movement rate.
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- **Type:** Integer
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- **Minimum:** `1`
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---
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### <a name="AttributeAdjustments"></a> `AttributeAdjustments`
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Describes how to raise or lower maximum attribute values during character creation.
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- **Type:** Object
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- **Minimum Properties:** `1`
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Key | Description | Details
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`fixed?` | The values by which the maximum of the respective attribute is modified. | <a href="#AttributeAdjustments/fixed">See details</a>
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`selectable?` | An array of attribute maximum modifiers, where the attribute they apply to is selected from a list of options. | <a href="#AttributeAdjustments/selectable">See details</a>
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#### <a name="AttributeAdjustments/fixed"></a> `fixed?`
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The values by which the maximum of the respective attribute is modified.
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- **Type:** List
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- **Items:** <a href="#AttributeAdjustments/fixed[]">AttributeAdjustments/fixed[]</a>
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- **Minimum Items:** `1`
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#### <a name="AttributeAdjustments/selectable"></a> `selectable?`
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An array of attribute maximum modifiers, where the attribute they apply to is selected from a list of options.
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The array only permits a single entry because no race specified more than one selectable attribute adjustment so far. But the schema allows for multiple entries to be future-proof.
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- **Type:** List
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- **Items:** <a href="#AttributeAdjustments/selectable[]">AttributeAdjustments/selectable[]</a>
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- **Minimum Items:** `1`
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- **Maximum Items:** `1`
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---
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### <a name="AttributeAdjustments/fixed[]"></a> `AttributeAdjustments/fixed[]`
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- **Type:** <a href="#FixedAttributeAdjustment">FixedAttributeAdjustment</a>
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---
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### <a name="AttributeAdjustments/selectable[]"></a> `AttributeAdjustments/selectable[]`
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- **Type:** <a href="#SelectableAttributeAdjustment">SelectableAttributeAdjustment</a>
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---
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### <a name="FixedAttributeAdjustment"></a> `FixedAttributeAdjustment`
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A value by which the maximum of the respective attribute is modified.
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- **Type:** Object
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Key | Description | Details
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`id` | The attribute the modifier applies to. | <a href="#FixedAttributeAdjustment/id">See details</a>
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`value` | The value by which the specified attribute's maximum is modified (negative values will lower the maximum). | <a href="#FixedAttributeAdjustment/value">See details</a>
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#### <a name="FixedAttributeAdjustment/id"></a> `id`
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The attribute the modifier applies to.
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- **Type:** <a href="./_Identifier.md#AttributeIdentifier">AttributeIdentifier</a>
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#### <a name="FixedAttributeAdjustment/value"></a> `value`
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The value by which the specified attribute's maximum is modified
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(negative values will lower the maximum).
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- **Type:** Integer
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---
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### <a name="SelectableAttributeAdjustment"></a> `SelectableAttributeAdjustment`
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A value that will be added to the current maximum of the selected attribute that has been chosen from the listed attributes (negative values will lower the maximum).
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- **Type:** Object
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Key | Description | Details
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`list` | A list of attributes the player has to choose from. | <a href="#SelectableAttributeAdjustment/list">See details</a>
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`value` | The value by which the selected attribute's maximum is modified (negative values will lower the maximum). | <a href="#SelectableAttributeAdjustment/value">See details</a>
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#### <a name="SelectableAttributeAdjustment/list"></a> `list`
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A list of attributes the player has to choose from.
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- **Type:** List
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- **Items:** <a href="#SelectableAttributeAdjustment/list[]">SelectableAttributeAdjustment/list[]</a>
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- **Minimum Items:** `2`
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#### <a name="SelectableAttributeAdjustment/value"></a> `value`
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The value by which the selected attribute's maximum is modified
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(negative values will lower the maximum).
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- **Type:** Integer
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---
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### <a name="SelectableAttributeAdjustment/list[]"></a> `SelectableAttributeAdjustment/list[]`
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- **Type:** <a href="./_SimpleReferences.md#AttributeReference">AttributeReference</a>
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---
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### <a name="RandomWeightGeneration"></a> `RandomWeightGeneration`
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Configuration for random weight generation.
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- **Type:** Object
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Key | Description | Details
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`base` | The base value used for random weight. The height subtrahend; in case of `Height - 110 + 2D6` it is `110`. | <a href="#RandomWeightGeneration/base">See details</a>
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`random` | The dice used for random weight. | <a href="#RandomWeightGeneration/random">See details</a>
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#### <a name="RandomWeightGeneration/base"></a> `base`
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The base value used for random weight. The height subtrahend; in case of
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`Height - 110 + 2D6` it is `110`.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="RandomWeightGeneration/random"></a> `random`
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The dice used for random weight.
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- **Type:** List
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- **Items:** <a href="#RandomWeightGeneration/random[]">RandomWeightGeneration/random[]</a>
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- **Minimum Items:** `1`
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---
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### <a name="RandomWeightGeneration/random[]"></a> `RandomWeightGeneration/random[]`
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- **Type:** <a href="#WeightDice">WeightDice</a>
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---
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### <a name="WeightDice"></a> `WeightDice`
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- **Type:** Object
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Key | Description | Details
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`number` | Number of dice of the same type. Example: 2 in 2D6. | <a href="#WeightDice/number">See details</a>
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`sides` | Number of sides on every die. Example: 6 in 2D6. | <a href="#WeightDice/sides">See details</a>
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`offset_strategy` | The strategy how to offset the randomly generated values against the base value. Either they are all added or subtracted or even results are added and odd results are subtracted. | <a href="#WeightDice/offset_strategy">See details</a>
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#### <a name="WeightDice/number"></a> `number`
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Number of dice of the same type. Example: 2 in 2D6.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="WeightDice/sides"></a> `sides`
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Number of sides on every die. Example: 6 in 2D6.
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- **Type:** <a href="./_Dice.md#DieType">DieType</a>
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#### <a name="WeightDice/offset_strategy"></a> `offset_strategy`
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The strategy how to offset the randomly generated values against the base value. Either they are all added or subtracted or even results are added and odd results are subtracted.
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- **Type:** <a href="#WeightDiceOffsetStrategy">WeightDiceOffsetStrategy</a>
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---
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### <a name="WeightDiceOffsetStrategy"></a> `WeightDiceOffsetStrategy`
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The strategy how to offset the randomly generated values against the base value. Either they are all added or subtracted or even results are added and odd results are subtracted.
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- **Type:** Union
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- **Cases:** <a href="#WeightDiceOffsetStrategy'0">WeightDiceOffsetStrategy'0</a> | <a href="#WeightDiceOffsetStrategy'1">WeightDiceOffsetStrategy'1</a> | <a href="#WeightDiceOffsetStrategy'2">WeightDiceOffsetStrategy'2</a>
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---
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### <a name="WeightDiceOffsetStrategy'0"></a> `WeightDiceOffsetStrategy'0`
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- **Constant:** `"Add"`
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---
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### <a name="WeightDiceOffsetStrategy'1"></a> `WeightDiceOffsetStrategy'1`
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- **Constant:** `"Subtract"`
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---
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### <a name="WeightDiceOffsetStrategy'2"></a> `WeightDiceOffsetStrategy'2`
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- **Constant:** `"AddEvenSubtractOdd"`
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---
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### <a name="StartingAgeConfigForExperienceLevel"></a> `StartingAgeConfigForExperienceLevel`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`id` | The selected experience level's identifier. | <a href="#StartingAgeConfigForExperienceLevel/id">See details</a>
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`base` | The base value for the selected experience level. | <a href="#StartingAgeConfigForExperienceLevel/base">See details</a>
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`random` | The random value for the selected experience level. It is going to be added to the base value. | <a href="#StartingAgeConfigForExperienceLevel/random">See details</a>
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#### <a name="StartingAgeConfigForExperienceLevel/id"></a> `id`
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The selected experience level's identifier.
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- **Type:** <a href="./_Identifier.md#ExperienceLevelIdentifier">ExperienceLevelIdentifier</a>
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#### <a name="StartingAgeConfigForExperienceLevel/base"></a> `base`
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The base value for the selected experience level.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="StartingAgeConfigForExperienceLevel/random"></a> `random`
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The random value for the selected experience level. It is going to be added to the base value.
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- **Type:** <a href="./_Dice.md#Dice">Dice</a>
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---
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### <a name="RaceVariants"></a> `RaceVariants`
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A list of available race variants where one has to be selected. If no variants are to be selected, a single variant with no name has to be provided which will be used as the missing values for the base race.
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- **Type:** List
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- **Items:** <a href="#RaceVariants[]">RaceVariants[]</a>
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- **Minimum Items:** `1`
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---
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### <a name="RaceVariants[]"></a> `RaceVariants[]`
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- **Type:** <a href="#RaceVariant">RaceVariant</a>
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---
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### <a name="RaceVariant"></a> Race Variant (`RaceVariant`)
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`id` | An unique, increasing integer. | <a href="#RaceVariant/id">See details</a>
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`common_cultures` | The list of common cultures. | <a href="#RaceVariant/common_cultures">See details</a>
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`common_advantages?` | A list of common advantages. | <a href="#RaceVariant/common_advantages">See details</a>
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`common_disadvantages?` | A list of common disadvantages. | <a href="#RaceVariant/common_disadvantages">See details</a>
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`uncommon_advantages?` | A list of uncommon advantages. | <a href="#RaceVariant/uncommon_advantages">See details</a>
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`uncommon_disadvantages?` | A list of uncommon disadvantages. | <a href="#RaceVariant/uncommon_disadvantages">See details</a>
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`hair_color` | An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color. | <a href="#RaceVariant/hair_color">See details</a>
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`eye_color` | An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color. | <a href="#RaceVariant/eye_color">See details</a>
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`height` | Configuration for random height generation. | <a href="#RaceVariant/height">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#RaceVariant/translations">See details</a>
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#### <a name="RaceVariant/id"></a> `id`
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An unique, increasing integer.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="RaceVariant/common_cultures"></a> `common_cultures`
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The list of common cultures.
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- **Type:** List
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- **Items:** <a href="#RaceVariant/common_cultures[]">RaceVariant/common_cultures[]</a>
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- **Minimum Items:** `1`
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#### <a name="RaceVariant/common_advantages"></a> `common_advantages?`
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A list of common advantages.
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- **Type:** List
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- **Items:** <a href="#RaceVariant/common_advantages[]">RaceVariant/common_advantages[]</a>
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- **Minimum Items:** `1`
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#### <a name="RaceVariant/common_disadvantages"></a> `common_disadvantages?`
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A list of common disadvantages.
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- **Type:** List
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- **Items:** <a href="#RaceVariant/common_disadvantages[]">RaceVariant/common_disadvantages[]</a>
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- **Minimum Items:** `1`
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#### <a name="RaceVariant/uncommon_advantages"></a> `uncommon_advantages?`
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A list of uncommon advantages.
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||
|
||
- **Type:** List
|
||
- **Items:** <a href="#RaceVariant/uncommon_advantages[]">RaceVariant/uncommon_advantages[]</a>
|
||
- **Minimum Items:** `1`
|
||
|
||
#### <a name="RaceVariant/uncommon_disadvantages"></a> `uncommon_disadvantages?`
|
||
|
||
A list of uncommon disadvantages.
|
||
|
||
- **Type:** List
|
||
- **Items:** <a href="#RaceVariant/uncommon_disadvantages[]">RaceVariant/uncommon_disadvantages[]</a>
|
||
- **Minimum Items:** `1`
|
||
|
||
#### <a name="RaceVariant/hair_color"></a> `hair_color`
|
||
|
||
An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color.
|
||
|
||
- **Type:** List
|
||
- **Items:** <a href="#RaceVariant/hair_color[]">RaceVariant/hair_color[]</a>
|
||
- **Minimum Items:** `20`
|
||
- **Maximum Items:** `20`
|
||
|
||
#### <a name="RaceVariant/eye_color"></a> `eye_color`
|
||
|
||
An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color.
|
||
|
||
- **Type:** List
|
||
- **Items:** <a href="#RaceVariant/eye_color[]">RaceVariant/eye_color[]</a>
|
||
- **Minimum Items:** `20`
|
||
- **Maximum Items:** `20`
|
||
|
||
#### <a name="RaceVariant/height"></a> `height`
|
||
|
||
Configuration for random height generation.
|
||
|
||
- **Type:** <a href="#Height">Height</a>
|
||
|
||
#### <a name="RaceVariant/translations"></a> `translations`
|
||
|
||
All translations for the entry, identified by IETF language tag (BCP47).
|
||
|
||
- **Type:** <a href="./_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#RaceVariantTranslation">RaceVariantTranslation</a>>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/common_cultures[]"></a> `RaceVariant/common_cultures[]`
|
||
|
||
- **Type:** <a href="./_SimpleReferences.md#CultureReference">CultureReference</a>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/common_advantages[]"></a> `RaceVariant/common_advantages[]`
|
||
|
||
- **Type:** <a href="./_CommonnessRatedAdvantageDisadvantage.md#CommonnessRatedAdvantageDisadvantage">CommonnessRatedAdvantageDisadvantage</a><<a href="./_Identifier.md#AdvantageIdentifier">AdvantageIdentifier</a>>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/common_disadvantages[]"></a> `RaceVariant/common_disadvantages[]`
|
||
|
||
- **Type:** <a href="./_CommonnessRatedAdvantageDisadvantage.md#CommonnessRatedAdvantageDisadvantage">CommonnessRatedAdvantageDisadvantage</a><<a href="./_Identifier.md#DisadvantageIdentifier">DisadvantageIdentifier</a>>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/uncommon_advantages[]"></a> `RaceVariant/uncommon_advantages[]`
|
||
|
||
- **Type:** <a href="./_CommonnessRatedAdvantageDisadvantage.md#CommonnessRatedAdvantageDisadvantage">CommonnessRatedAdvantageDisadvantage</a><<a href="./_Identifier.md#AdvantageIdentifier">AdvantageIdentifier</a>>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/uncommon_disadvantages[]"></a> `RaceVariant/uncommon_disadvantages[]`
|
||
|
||
- **Type:** <a href="./_CommonnessRatedAdvantageDisadvantage.md#CommonnessRatedAdvantageDisadvantage">CommonnessRatedAdvantageDisadvantage</a><<a href="./_Identifier.md#DisadvantageIdentifier">DisadvantageIdentifier</a>>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/hair_color[]"></a> `RaceVariant/hair_color[]`
|
||
|
||
- **Type:** <a href="./_SimpleReferences.md#HairColorReference">HairColorReference</a>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariant/eye_color[]"></a> `RaceVariant/eye_color[]`
|
||
|
||
- **Type:** <a href="./_SimpleReferences.md#EyeColorReference">EyeColorReference</a>
|
||
|
||
---
|
||
|
||
### <a name="Height"></a> `Height`
|
||
|
||
Configuration for random height generation.
|
||
|
||
- **Type:** Object
|
||
|
||
Key | Description | Details
|
||
:-- | :-- | :--
|
||
`base` | The base value used for random height. | <a href="#Height/base">See details</a>
|
||
`random` | The dice used for random height. | <a href="#Height/random">See details</a>
|
||
|
||
#### <a name="Height/base"></a> `base`
|
||
|
||
The base value used for random height.
|
||
|
||
- **Type:** Integer
|
||
- **Minimum:** `1`
|
||
|
||
#### <a name="Height/random"></a> `random`
|
||
|
||
The dice used for random height.
|
||
|
||
- **Type:** List
|
||
- **Items:** <a href="#Height/random[]">Height/random[]</a>
|
||
- **Minimum Items:** `1`
|
||
|
||
---
|
||
|
||
### <a name="Height/random[]"></a> `Height/random[]`
|
||
|
||
- **Type:** <a href="./_Dice.md#Dice">Dice</a>
|
||
|
||
---
|
||
|
||
### <a name="RaceVariantTranslation"></a> `RaceVariantTranslation`
|
||
|
||
- **Type:** Object
|
||
|
||
Key | Description | Details
|
||
:-- | :-- | :--
|
||
`name?` | The race variant's name. If left empty, it defaults to the base race name. This can be used if the race has no (visible) variants so that a single variant has to be provided. | <a href="#RaceVariantTranslation/name">See details</a>
|
||
`common_advantages?` | The respective common advantages text from the source book. | <a href="#RaceVariantTranslation/common_advantages">See details</a>
|
||
`common_disadvantages?` | The respective common disadvantages text from the source book. | <a href="#RaceVariantTranslation/common_disadvantages">See details</a>
|
||
`uncommon_advantages?` | The respective uncommon advantages text from the source book. | <a href="#RaceVariantTranslation/uncommon_advantages">See details</a>
|
||
`uncommon_disadvantages?` | The respective uncommon disadvantages text from the source book. | <a href="#RaceVariantTranslation/uncommon_disadvantages">See details</a>
|
||
|
||
#### <a name="RaceVariantTranslation/name"></a> `name?`
|
||
|
||
The race variant's name. If left empty, it defaults to the base race name. This can be used if the race has no (visible) variants so that a single variant has to be provided.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceVariantTranslation/common_advantages"></a> `common_advantages?`
|
||
|
||
The respective common advantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceVariantTranslation/common_disadvantages"></a> `common_disadvantages?`
|
||
|
||
The respective common disadvantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceVariantTranslation/uncommon_advantages"></a> `uncommon_advantages?`
|
||
|
||
The respective uncommon advantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceVariantTranslation/uncommon_disadvantages"></a> `uncommon_disadvantages?`
|
||
|
||
The respective uncommon disadvantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
---
|
||
|
||
### <a name="RaceTranslation"></a> `RaceTranslation`
|
||
|
||
- **Type:** Object
|
||
|
||
Key | Description | Details
|
||
:-- | :-- | :--
|
||
`name` | The race's name. | <a href="#RaceTranslation/name">See details</a>
|
||
`attribute_adjustments` | The respective attribute adjustments text from the source book. | <a href="#RaceTranslation/attribute_adjustments">See details</a>
|
||
`automatic_advantages?` | The respective automatic advantages text from the source book. | <a href="#RaceTranslation/automatic_advantages">See details</a>
|
||
`strongly_recommended_advantages?` | The respective strongly recommended advantages text from the source book. | <a href="#RaceTranslation/strongly_recommended_advantages">See details</a>
|
||
`strongly_recommended_disadvantages?` | The respective strongly recommended disadvantages text from the source book. | <a href="#RaceTranslation/strongly_recommended_disadvantages">See details</a>
|
||
`errata?` | | <a href="#RaceTranslation/errata">See details</a>
|
||
|
||
#### <a name="RaceTranslation/name"></a> `name`
|
||
|
||
The race's name.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceTranslation/attribute_adjustments"></a> `attribute_adjustments`
|
||
|
||
The respective attribute adjustments text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceTranslation/automatic_advantages"></a> `automatic_advantages?`
|
||
|
||
The respective automatic advantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceTranslation/strongly_recommended_advantages"></a> `strongly_recommended_advantages?`
|
||
|
||
The respective strongly recommended advantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceTranslation/strongly_recommended_disadvantages"></a> `strongly_recommended_disadvantages?`
|
||
|
||
The respective strongly recommended disadvantages text from the source book.
|
||
|
||
- **Type:** <a href="./_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
|
||
|
||
#### <a name="RaceTranslation/errata"></a> `errata?`
|
||
|
||
- **Type:** <a href="./source/_Erratum.md#Errata">Errata</a>
|