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Disease (shared)

This file defines some shared types for different diseases and poisons.

Definitions

Resistance

Depending on the disease, apply Spirit or Toughness as a penalty to the disease roll. It may also happen that the lower of both is applied as a penalty.


Resistance'0

  • Constant: "Spirit"

Resistance'1

  • Constant: "Toughness"

Resistance'2

  • Constant: "LowerOfSpiritAndToughness"

Cause

What causes the disease? The GM rolls 1D20 to see if a character gets infected. If the infection check succeeds, the GM makes a disease check to determine the severity of the infection.

  • Type: Object
Key Description Details
chance? The chance to get infected by this cause, in percent. See details
translations All translations for the entry, identified by IETF language tag (BCP47). See details

chance?

The chance to get infected by this cause, in percent.

  • Type: Integer
  • Minimum: 5
  • Maximum: 100
  • Multiple of: 5

translations

All translations for the entry, identified by IETF language tag (BCP47).


CauseTranslation

  • Type: Object
Key Description Details
name The name of the cause. See details
chance? The chance to get infected by this cause. If present for this language, this overrides the universal chance field; they cannot be used at the same time. See details
note? An additional note about this cause. See details

name

The name of the cause.

  • Type: String
  • Minimum Length: 1

chance?

The chance to get infected by this cause. If present for this language, this overrides the universal chance field; they cannot be used at the same time.

note?

An additional note about this cause.


DiseaseTranslation

  • Type: Object
Key Description Details
name The name of the disease. See details
alternative_names? A list of alternative names. See details
progress The diseases progress, in detail. See details
incubation_time After infection, how much time passes before symptoms appear? See details
damage The damage caused by the disease. If the disease check fails, apply the lessened effects. See details
duration The duration of the disease. If the disease check fails, use the lessened duration. See details
special? Special information about the disease. See details
treatment Methods known to lessen the diseases progress or relieve symptoms. See details
cure Known remedies for the disease. See details
errata? See details

name

The name of the disease.

alternative_names?

A list of alternative names.

progress

The diseases progress, in detail.

incubation_time

After infection, how much time passes before symptoms appear?

damage

The damage caused by the disease. If the disease check fails, apply the lessened effects.

duration

The duration of the disease. If the disease check fails, use the lessened duration.

special?

Special information about the disease.

treatment

Methods known to lessen the diseases progress or relieve symptoms.

cure

Known remedies for the disease.

errata?


DiseaseTranslation/alternative_names[]


Reduceable<Content>

An effect or other parameter that may be reduced by a failed disease check for lessening or a degraded poison.

This streamlines the wording for diseases and poison by using a unified wording for lessened (disease) and degraded (poison).

  • Type: Object
Key Description Details
default The default value. In the source, it's the text before the slash. See details
reduced? The reduced value. In the source, it's the text after the slash. Some entries may not have a reduced value. See details

default

The default value. In the source, it's the text before the slash.

reduced?

The reduced value. In the source, it's the text after the slash. Some entries may not have a reduced value.