12 KiB
[TITLE MISSING]
Definitions
Armor
- Type: Object
| Key | Description | Details |
|---|---|---|
cost |
The cost in silverthalers. | See details |
weight |
The weight in kg. | See details |
complexity |
The complexity of crafting the item. | See details |
protection |
The PRO value. | See details |
encumbrance |
The ENC value. | See details |
has_additional_penalties |
Does the armor have additional penalties (MOV -1, INI -1)? | See details |
armor_type |
The armor type. | See details |
hit_zone? |
Specify if armor is only available for a specific hit zone. | See details |
src |
See details | |
translations |
All translations for the entry, identified by IETF language tag (BCP47). | See details |
cost
The cost in silverthalers.
- Type: Cost
weight
The weight in kg.
- Type: Weight
complexity
The complexity of crafting the item.
- Type: Complexity
protection
The PRO value.
- Type: Protection
encumbrance
The ENC value.
- Type: Encumbrance
has_additional_penalties
Does the armor have additional penalties (MOV -1, INI -1)?
- Type: HasAdditionalPenalties
armor_type
The armor type.
- Type: ArmorTypeReference
hit_zone?
Specify if armor is only available for a specific hit zone.
- Type: HitZone
src
- Type: PublicationRefs
translations
All translations for the entry, identified by IETF language tag (BCP47).
- Type: LocaleMap<ArmorTranslation>
ArmorTranslation
- Type: Object
- Minimum Properties:
1
| Key | Description | Details |
|---|---|---|
name |
The name of the item. | See details |
secondary_name? |
An auxiliary name or label of the item, if available. | See details |
note? |
Note text. | See details |
rules? |
Special rules text. | See details |
advantage? |
The armor advantage text. | See details |
disadvantage? |
The armor disadvantage text. | See details |
errata? |
See details |
name
The name of the item.
- Type: NonEmptyString
secondary_name?
An auxiliary name or label of the item, if available.
- Type: NonEmptyString
note?
Note text.
- Type: NonEmptyMarkdown
rules?
Special rules text.
- Type: NonEmptyMarkdown
advantage?
The armor advantage text.
- Type: NonEmptyMarkdown
disadvantage?
The armor disadvantage text.
- Type: NonEmptyMarkdown
errata?
- Type: Errata
SecondaryArmor
- Type: Object
| Key | Description | Details |
|---|---|---|
protection |
The PRO value. | See details |
encumbrance |
The ENC value. | See details |
has_additional_penalties |
Does the armor have additional penalties (MOV -1, INI -1)? | See details |
armor_type |
The armor type. | See details |
hit_zone? |
Specify if armor is only available for a specific hit zone. | See details |
translations? |
All translations for the entry, identified by IETF language tag (BCP47). | See details |
protection
The PRO value.
- Type: Protection
encumbrance
The ENC value.
- Type: Encumbrance
has_additional_penalties
Does the armor have additional penalties (MOV -1, INI -1)?
- Type: HasAdditionalPenalties
armor_type
The armor type.
- Type: ArmorTypeReference
hit_zone?
Specify if armor is only available for a specific hit zone.
- Type: HitZone
translations?
All translations for the entry, identified by IETF language tag (BCP47).
SecondaryArmorTranslation
- Type: Object
- Minimum Properties:
1
| Key | Description | Details |
|---|---|---|
advantage? |
The armor advantage text. | See details |
disadvantage? |
The armor disadvantage text. | See details |
advantage?
The armor advantage text.
- Type: NonEmptyMarkdown
disadvantage?
The armor disadvantage text.
- Type: NonEmptyMarkdown
Protection
The PRO value.
- Type: Integer
- Minimum:
0
Encumbrance
The ENC value.
- Type: Integer
- Minimum:
0
HasAdditionalPenalties
Does the armor have additional penalties (MOV -1, INI -1)?
- Type: Boolean
Armor Type (ArmorTypeReference)
The armor type.
- Type: Object
| Key | Description | Details |
|---|---|---|
id |
The armor type's identifier. | See details |
id
The armor type's identifier.
- Type: Integer
- Minimum:
1 - Maximum:
10
Hit Zone (HitZone)
Specify if armor is only available for a specific hit zone.
- Type: Union
- Cases: HitZone'Head | HitZone'Torso | HitZone'Arms | HitZone'Legs
HitZone'Head
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
head |
See details |
tag
- Constant:
"Head"
head
- Type: HeadHitZone
HitZone'Torso
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
torso |
See details |
tag
- Constant:
"Torso"
torso
- Type: Object
HitZone'Torso/torso
- Type: Empty Object
HitZone'Arms
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
arms |
See details |
tag
- Constant:
"Arms"
arms
- Type: Object
HitZone'Arms/arms
- Type: Empty Object
HitZone'Legs
- Type: Object
| Key | Description | Details |
|---|---|---|
tag |
See details | |
legs |
See details |
tag
- Constant:
"Legs"
legs
- Type: Object
HitZone'Legs/legs
- Type: Empty Object
HeadHitZone
- Type: Object
| Key | Description | Details |
|---|---|---|
combination_possibilities? |
In some cases, multiple armors for the same hit zone can be combined. They're listed at the item that can be combined with others. | See details |
combination_possibilities?
In some cases, multiple armors for the same hit zone can be combined. They're listed at the item that can be combined with others.
HeadHitZoneCombinationPossibilities
- Type: Object
| Key | Description | Details |
|---|---|---|
armors |
A list of armors that can be combined with this armor. | See details |
protection? |
The PRO value that is added to the PRO value of the other armor instead of adding the normale PRO value. | See details |
armors
A list of armors that can be combined with this armor.
- Type: List
- Items: HeadHitZoneCombinationPossibilities/armors[]
- Minimum Items:
1
protection?
The PRO value that is added to the PRO value of the other armor instead of adding the normale PRO value.
- Type: Integer
- Minimum:
0
HeadHitZoneCombinationPossibilities/armors[]
- Type: ArmorReference