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database-schema/docs/reference/equipment/item/Armor.md
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Definitions

Armor

  • Type: Object
Key Description Details
cost The cost in silverthalers. See details
weight The weight in kg. See details
complexity The complexity of crafting the item. See details
protection The PRO value. See details
encumbrance The ENC value. See details
has_additional_penalties Does the armor have additional penalties (MOV -1, INI -1)? See details
armor_type The armor type. See details
hit_zone? Specify if armor is only available for a specific hit zone. See details
src See details
translations All translations for the entry, identified by IETF language tag (BCP47). See details

cost

The cost in silverthalers.

weight

The weight in kg.

complexity

The complexity of crafting the item.

protection

The PRO value.

encumbrance

The ENC value.

has_additional_penalties

Does the armor have additional penalties (MOV -1, INI -1)?

armor_type

The armor type.

hit_zone?

Specify if armor is only available for a specific hit zone.

src

translations

All translations for the entry, identified by IETF language tag (BCP47).


ArmorTranslation

  • Type: Object
  • Minimum Properties: 1
Key Description Details
name The name of the item. See details
secondary_name? An auxiliary name or label of the item, if available. See details
note? Note text. See details
rules? Special rules text. See details
advantage? The armor advantage text. See details
disadvantage? The armor disadvantage text. See details
errata? See details

name

The name of the item.

secondary_name?

An auxiliary name or label of the item, if available.

note?

Note text.

rules?

Special rules text.

advantage?

The armor advantage text.

disadvantage?

The armor disadvantage text.

errata?


SecondaryArmor

  • Type: Object
Key Description Details
protection The PRO value. See details
encumbrance The ENC value. See details
has_additional_penalties Does the armor have additional penalties (MOV -1, INI -1)? See details
armor_type The armor type. See details
hit_zone? Specify if armor is only available for a specific hit zone. See details
translations? All translations for the entry, identified by IETF language tag (BCP47). See details

protection

The PRO value.

encumbrance

The ENC value.

has_additional_penalties

Does the armor have additional penalties (MOV -1, INI -1)?

armor_type

The armor type.

hit_zone?

Specify if armor is only available for a specific hit zone.

translations?

All translations for the entry, identified by IETF language tag (BCP47).


SecondaryArmorTranslation

  • Type: Object
  • Minimum Properties: 1
Key Description Details
advantage? The armor advantage text. See details
disadvantage? The armor disadvantage text. See details

advantage?

The armor advantage text.

disadvantage?

The armor disadvantage text.


Protection

The PRO value.

  • Type: Integer
  • Minimum: 0

Encumbrance

The ENC value.

  • Type: Integer
  • Minimum: 0

HasAdditionalPenalties

Does the armor have additional penalties (MOV -1, INI -1)?

  • Type: Boolean

Armor Type (ArmorTypeReference)

The armor type.

  • Type: Object
Key Description Details
id The armor type's identifier. See details

id

The armor type's identifier.

  • Type: Integer
  • Minimum: 1
  • Maximum: 10

Hit Zone (HitZone)

Specify if armor is only available for a specific hit zone.


HitZone'Head

  • Type: Object
Key Description Details
tag See details
head See details

tag

  • Constant: "Head"

head


HitZone'Torso

  • Type: Object
Key Description Details
tag See details
torso See details

tag

  • Constant: "Torso"

torso


HitZone'Torso/torso

  • Type: Empty Object

HitZone'Arms

  • Type: Object
Key Description Details
tag See details
arms See details

tag

  • Constant: "Arms"

arms


HitZone'Arms/arms

  • Type: Empty Object

HitZone'Legs

  • Type: Object
Key Description Details
tag See details
legs See details

tag

  • Constant: "Legs"

legs


HitZone'Legs/legs

  • Type: Empty Object

HeadHitZone

  • Type: Object
Key Description Details
combination_possibilities? In some cases, multiple armors for the same hit zone can be combined. They're listed at the item that can be combined with others. See details

combination_possibilities?

In some cases, multiple armors for the same hit zone can be combined. They're listed at the item that can be combined with others.


HeadHitZoneCombinationPossibilities

  • Type: Object
Key Description Details
armors A list of armors that can be combined with this armor. See details
protection? The PRO value that is added to the PRO value of the other armor instead of adding the normale PRO value. See details

armors

A list of armors that can be combined with this armor.

protection?

The PRO value that is added to the PRO value of the other armor instead of adding the normale PRO value.

  • Type: Integer
  • Minimum: 0

HeadHitZoneCombinationPossibilities/armors[]