408 lines
12 KiB
Markdown
408 lines
12 KiB
Markdown
# [TITLE MISSING]
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## Definitions
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### <a name="Armor"></a> `Armor`
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- **Type:** Object
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Key | Description | Details
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`cost` | The cost in silverthalers. | <a href="#Armor/cost">See details</a>
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`weight` | The weight in kg. | <a href="#Armor/weight">See details</a>
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`complexity` | The complexity of crafting the item. | <a href="#Armor/complexity">See details</a>
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`protection` | The PRO value. | <a href="#Armor/protection">See details</a>
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`encumbrance` | The ENC value. | <a href="#Armor/encumbrance">See details</a>
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`has_additional_penalties` | Does the armor have additional penalties (MOV -1, INI -1)? | <a href="#Armor/has_additional_penalties">See details</a>
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`armor_type` | The armor type. | <a href="#Armor/armor_type">See details</a>
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`hit_zone?` | Specify if armor is only available for a specific hit zone. | <a href="#Armor/hit_zone">See details</a>
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`src` | | <a href="#Armor/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#Armor/translations">See details</a>
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#### <a name="Armor/cost"></a> `cost`
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The cost in silverthalers.
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- **Type:** <a href="./_Item.md#Cost">Cost</a>
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#### <a name="Armor/weight"></a> `weight`
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The weight in kg.
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- **Type:** <a href="./_Item.md#Weight">Weight</a>
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#### <a name="Armor/complexity"></a> `complexity`
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The complexity of crafting the item.
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- **Type:** <a href="./_Item.md#Complexity">Complexity</a>
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#### <a name="Armor/protection"></a> `protection`
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The PRO value.
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- **Type:** <a href="#Protection">Protection</a>
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#### <a name="Armor/encumbrance"></a> `encumbrance`
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The ENC value.
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- **Type:** <a href="#Encumbrance">Encumbrance</a>
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#### <a name="Armor/has_additional_penalties"></a> `has_additional_penalties`
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Does the armor have additional penalties (MOV -1, INI -1)?
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- **Type:** <a href="#HasAdditionalPenalties">HasAdditionalPenalties</a>
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#### <a name="Armor/armor_type"></a> `armor_type`
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The armor type.
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- **Type:** <a href="#ArmorTypeReference">ArmorTypeReference</a>
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#### <a name="Armor/hit_zone"></a> `hit_zone?`
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Specify if armor is only available for a specific hit zone.
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- **Type:** <a href="#HitZone">HitZone</a>
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#### <a name="Armor/src"></a> `src`
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- **Type:** <a href="../../source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="Armor/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#ArmorTranslation">ArmorTranslation</a>>
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---
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### <a name="ArmorTranslation"></a> `ArmorTranslation`
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- **Type:** Object
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- **Minimum Properties:** `1`
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Key | Description | Details
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`name` | The name of the item. | <a href="#ArmorTranslation/name">See details</a>
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`secondary_name?` | An auxiliary name or label of the item, if available. | <a href="#ArmorTranslation/secondary_name">See details</a>
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`note?` | Note text. | <a href="#ArmorTranslation/note">See details</a>
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`rules?` | Special rules text. | <a href="#ArmorTranslation/rules">See details</a>
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`advantage?` | The armor advantage text. | <a href="#ArmorTranslation/advantage">See details</a>
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`disadvantage?` | The armor disadvantage text. | <a href="#ArmorTranslation/disadvantage">See details</a>
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`errata?` | | <a href="#ArmorTranslation/errata">See details</a>
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#### <a name="ArmorTranslation/name"></a> `name`
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The name of the item.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
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#### <a name="ArmorTranslation/secondary_name"></a> `secondary_name?`
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An auxiliary name or label of the item, if available.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
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#### <a name="ArmorTranslation/note"></a> `note?`
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Note text.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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#### <a name="ArmorTranslation/rules"></a> `rules?`
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Special rules text.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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#### <a name="ArmorTranslation/advantage"></a> `advantage?`
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The armor advantage text.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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#### <a name="ArmorTranslation/disadvantage"></a> `disadvantage?`
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The armor disadvantage text.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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#### <a name="ArmorTranslation/errata"></a> `errata?`
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- **Type:** <a href="../../source/_Erratum.md#Errata">Errata</a>
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---
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### <a name="SecondaryArmor"></a> `SecondaryArmor`
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- **Type:** Object
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Key | Description | Details
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`protection` | The PRO value. | <a href="#SecondaryArmor/protection">See details</a>
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`encumbrance` | The ENC value. | <a href="#SecondaryArmor/encumbrance">See details</a>
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`has_additional_penalties` | Does the armor have additional penalties (MOV -1, INI -1)? | <a href="#SecondaryArmor/has_additional_penalties">See details</a>
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`armor_type` | The armor type. | <a href="#SecondaryArmor/armor_type">See details</a>
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`hit_zone?` | Specify if armor is only available for a specific hit zone. | <a href="#SecondaryArmor/hit_zone">See details</a>
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`translations?` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#SecondaryArmor/translations">See details</a>
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#### <a name="SecondaryArmor/protection"></a> `protection`
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The PRO value.
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- **Type:** <a href="#Protection">Protection</a>
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#### <a name="SecondaryArmor/encumbrance"></a> `encumbrance`
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The ENC value.
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- **Type:** <a href="#Encumbrance">Encumbrance</a>
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#### <a name="SecondaryArmor/has_additional_penalties"></a> `has_additional_penalties`
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Does the armor have additional penalties (MOV -1, INI -1)?
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- **Type:** <a href="#HasAdditionalPenalties">HasAdditionalPenalties</a>
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#### <a name="SecondaryArmor/armor_type"></a> `armor_type`
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The armor type.
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- **Type:** <a href="#ArmorTypeReference">ArmorTypeReference</a>
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#### <a name="SecondaryArmor/hit_zone"></a> `hit_zone?`
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Specify if armor is only available for a specific hit zone.
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- **Type:** <a href="#HitZone">HitZone</a>
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#### <a name="SecondaryArmor/translations"></a> `translations?`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#SecondaryArmorTranslation">SecondaryArmorTranslation</a>>
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---
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### <a name="SecondaryArmorTranslation"></a> `SecondaryArmorTranslation`
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- **Type:** Object
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- **Minimum Properties:** `1`
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Key | Description | Details
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`advantage?` | The armor advantage text. | <a href="#SecondaryArmorTranslation/advantage">See details</a>
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`disadvantage?` | The armor disadvantage text. | <a href="#SecondaryArmorTranslation/disadvantage">See details</a>
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#### <a name="SecondaryArmorTranslation/advantage"></a> `advantage?`
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The armor advantage text.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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#### <a name="SecondaryArmorTranslation/disadvantage"></a> `disadvantage?`
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The armor disadvantage text.
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- **Type:** <a href="../../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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---
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### <a name="Protection"></a> `Protection`
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The PRO value.
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- **Type:** Integer
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- **Minimum:** `0`
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### <a name="Encumbrance"></a> `Encumbrance`
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The ENC value.
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- **Type:** Integer
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- **Minimum:** `0`
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---
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### <a name="HasAdditionalPenalties"></a> `HasAdditionalPenalties`
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Does the armor have additional penalties (MOV -1, INI -1)?
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- **Type:** Boolean
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---
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### <a name="ArmorTypeReference"></a> Armor Type (`ArmorTypeReference`)
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The armor type.
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- **Type:** Object
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Key | Description | Details
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`id` | The armor type's identifier. | <a href="#ArmorTypeReference/id">See details</a>
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#### <a name="ArmorTypeReference/id"></a> `id`
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The armor type's identifier.
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- **Type:** Integer
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- **Minimum:** `1`
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- **Maximum:** `10`
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---
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### <a name="HitZone"></a> Hit Zone (`HitZone`)
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Specify if armor is only available for a specific hit zone.
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- **Type:** Union
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- **Cases:** <a href="#HitZone'Head">HitZone'Head</a> | <a href="#HitZone'Torso">HitZone'Torso</a> | <a href="#HitZone'Arms">HitZone'Arms</a> | <a href="#HitZone'Legs">HitZone'Legs</a>
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---
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### <a name="HitZone'Head"></a> `HitZone'Head`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#HitZone'Head/tag">See details</a>
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`head` | | <a href="#HitZone'Head/head">See details</a>
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#### <a name="HitZone'Head/tag"></a> `tag`
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- **Constant:** `"Head"`
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#### <a name="HitZone'Head/head"></a> `head`
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- **Type:** <a href="#HeadHitZone">HeadHitZone</a>
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---
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### <a name="HitZone'Torso"></a> `HitZone'Torso`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#HitZone'Torso/tag">See details</a>
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`torso` | | <a href="#HitZone'Torso/torso">See details</a>
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#### <a name="HitZone'Torso/tag"></a> `tag`
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- **Constant:** `"Torso"`
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#### <a name="HitZone'Torso/torso"></a> `torso`
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- **Type:** <a href="#HitZone'Torso/torso">Object</a>
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---
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### <a name="HitZone'Torso/torso"></a> `HitZone'Torso/torso`
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- **Type:** Empty Object
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---
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### <a name="HitZone'Arms"></a> `HitZone'Arms`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#HitZone'Arms/tag">See details</a>
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`arms` | | <a href="#HitZone'Arms/arms">See details</a>
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#### <a name="HitZone'Arms/tag"></a> `tag`
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- **Constant:** `"Arms"`
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#### <a name="HitZone'Arms/arms"></a> `arms`
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- **Type:** <a href="#HitZone'Arms/arms">Object</a>
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---
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### <a name="HitZone'Arms/arms"></a> `HitZone'Arms/arms`
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- **Type:** Empty Object
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---
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### <a name="HitZone'Legs"></a> `HitZone'Legs`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#HitZone'Legs/tag">See details</a>
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`legs` | | <a href="#HitZone'Legs/legs">See details</a>
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#### <a name="HitZone'Legs/tag"></a> `tag`
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- **Constant:** `"Legs"`
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#### <a name="HitZone'Legs/legs"></a> `legs`
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- **Type:** <a href="#HitZone'Legs/legs">Object</a>
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---
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### <a name="HitZone'Legs/legs"></a> `HitZone'Legs/legs`
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- **Type:** Empty Object
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---
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### <a name="HeadHitZone"></a> `HeadHitZone`
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- **Type:** Object
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Key | Description | Details
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`combination_possibilities?` | In some cases, multiple armors for the same hit zone can be combined. They're listed at the item that can be combined with others. | <a href="#HeadHitZone/combination_possibilities">See details</a>
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#### <a name="HeadHitZone/combination_possibilities"></a> `combination_possibilities?`
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In some cases, multiple armors for the same hit zone can be combined. They're listed at the item that can be combined with others.
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- **Type:** <a href="#HeadHitZoneCombinationPossibilities">HeadHitZoneCombinationPossibilities</a>
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---
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### <a name="HeadHitZoneCombinationPossibilities"></a> `HeadHitZoneCombinationPossibilities`
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- **Type:** Object
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Key | Description | Details
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`armors` | A list of armors that can be combined with this armor. | <a href="#HeadHitZoneCombinationPossibilities/armors">See details</a>
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`protection?` | The PRO value that is added to the PRO value of the other armor instead of adding the normale PRO value. | <a href="#HeadHitZoneCombinationPossibilities/protection">See details</a>
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#### <a name="HeadHitZoneCombinationPossibilities/armors"></a> `armors`
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A list of armors that can be combined with this armor.
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- **Type:** List
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- **Items:** <a href="#HeadHitZoneCombinationPossibilities/armors[]">HeadHitZoneCombinationPossibilities/armors[]</a>
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- **Minimum Items:** `1`
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#### <a name="HeadHitZoneCombinationPossibilities/protection"></a> `protection?`
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The PRO value that is added to the PRO value of the other armor instead of adding the normale PRO value.
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- **Type:** Integer
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- **Minimum:** `0`
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---
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### <a name="HeadHitZoneCombinationPossibilities/armors[]"></a> `HeadHitZoneCombinationPossibilities/armors[]`
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- **Type:** <a href="../../_SimpleReferences.md#ArmorReference">ArmorReference</a>
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