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database-schema/docs/reference/magicalActions/AnimistPower.md
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Animist Power

Definitions

Animist Power (AnimistPower)

  • Type: Object
Key Description Details
id The animist power's identifier. An unique, increasing integer. See details
check Lists the linked three attributes used to make a skill check. See details
parameters Measurable parameters of a animist power. See details
property The associated property. See details
tribe_tradition The tribe traditions the animist power is available to. It may be available to all or only specific tribes. See details
improvement_cost States which column is used to improve the skill. It is a fixed value or depends on the primary patron. See details
prerequisites? See details
levels? The animist power can have multiple levels. Each level is skilled separately. A previous level must be on at least 10 so that the next higher level can be activated and skilled. A higher level cannot be skilled higher than a lower level. Each level also adds an effect text to the text of the first level. See details
src See details
translations All translations for the entry, identified by IETF language tag (BCP47). See details

id

The animist power's identifier. An unique, increasing integer.

  • Type: Integer
  • Minimum: 1

check

Lists the linked three attributes used to make a skill check.

parameters

Measurable parameters of a animist power.

property

The associated property.

tribe_tradition

The tribe traditions the animist power is available to. It may be available to all or only specific tribes.

If no tribe tradition is given, the animist power is generally available to all tribe traditions.

improvement_cost

States which column is used to improve the skill. It is a fixed value or depends on the primary patron.

prerequisites?

levels?

The animist power can have multiple levels. Each level is skilled separately. A previous level must be on at least 10 so that the next higher level can be activated and skilled. A higher level cannot be skilled higher than a lower level. Each level also adds an effect text to the text of the first level.

src

translations

All translations for the entry, identified by IETF language tag (BCP47).


AnimistPower/tribe_tradition[]


AnimistPower/levels[]


AnimistPowerTranslation

  • Type: Object
Key Description Details
name The name of the animist power. See details
name_in_library? The full name of the entry as stated in the sources. Only use when name needs to be different from full name for text generation purposes. See details
effect The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels. See details
cost See details
duration See details
prerequisites? A prerequisites text. See details
errata? See details

name

The name of the animist power.

name_in_library?

The full name of the entry as stated in the sources. Only use when name needs to be different from full name for text generation purposes.

effect

The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels.

cost

duration

prerequisites?

A prerequisites text.

  • Type: String

errata?


AnimistPowerLevel

  • Type: Object
Key Description Details
level The level number. See details
src? The source references, if different than the references for level 1. See details
translations All translations for the entry, identified by IETF language tag (BCP47). See details

level

The level number.

  • Type: Integer
  • Minimum: 2

src?

The source references, if different than the references for level 1.

translations

All translations for the entry, identified by IETF language tag (BCP47).


AnimistPowerLevelTranslation

  • Type: Object
Key Description Details
effect An additional effect description for this level. See details

effect

An additional effect description for this level.


AnimistPowerPerformanceParameters

Measurable parameters of a animist power.


AnimistPowerPerformanceParameters'OneTime

  • Type: Object
Key Description Details
tag See details
one_time See details

tag

  • Constant: "OneTime"

one_time


AnimistPowerPerformanceParameters'Sustained

  • Type: Object
Key Description Details
tag See details
sustained See details

tag

  • Constant: "Sustained"

sustained


OneTimeAnimistPowerPerformanceParameters

  • Type: Object
Key Description Details
cost The AE cost value, either a flat value or defined dynamically by the primary patron. See details
duration The duration. See details

cost

The AE cost value, either a flat value or defined dynamically by the primary patron.

duration

The duration.


OneTimeAnimistPowerCost


OneTimeAnimistPowerCost'Fixed

  • Type: Object
Key Description Details
tag See details
fixed See details

tag

  • Constant: "Fixed"

fixed


OneTimeAnimistPowerCost'ByPrimaryPatron

  • Type: Object
Key Description Details
tag See details
by_primary_patron See details

tag

  • Constant: "ByPrimaryPatron"

by_primary_patron


FixedOneTimeAnimistPowerCost

  • Type: Object
Key Description Details
value The AE cost value. See details
interval? If defined, half of the AE cost value has to be paid each interval. See details

value

The AE cost value.

  • Type: Integer
  • Minimum: 1

interval?

If defined, half of the AE cost value has to be paid each interval.


OneTimeAnimistPowerCostByPrimaryPatron

  • Type: Object
Key Description Details
interval? If defined, half of the AE cost value has to be paid each interval. See details
translations? All translations for the entry, identified by IETF language tag (BCP47). See details

interval?

If defined, half of the AE cost value has to be paid each interval.

translations?

All translations for the entry, identified by IETF language tag (BCP47).


OneTimeAnimistPowerDuration


OneTimeAnimistPowerDuration'Immediate

  • Type: Object
Key Description Details
tag See details
immediate See details

tag

  • Constant: "Immediate"

immediate


OneTimeAnimistPowerDuration'Immediate/immediate

  • Type: Empty Object

OneTimeAnimistPowerDuration'Fixed

  • Type: Object
Key Description Details
tag See details
fixed See details

tag

  • Constant: "Fixed"

fixed


OneTimeAnimistPowerDuration'CheckResultBased

  • Type: Object
Key Description Details
tag See details
check_result_based See details

tag

  • Constant: "CheckResultBased"

check_result_based


SustainedAnimistPowerPerformanceParameters

  • Type: Object
Key Description Details
cost The AE cost value, either a flat value or defined dynamically by the primary patron. See details

cost

The AE cost value, either a flat value or defined dynamically by the primary patron.


SustainedAnimistPowerCost


SustainedAnimistPowerCost'Fixed

  • Type: Object
Key Description Details
tag See details
fixed See details

tag

  • Constant: "Fixed"

fixed


SustainedAnimistPowerCost'ByPrimaryPatron

  • Type: Object
Key Description Details
tag See details
by_primary_patron See details

tag

  • Constant: "ByPrimaryPatron"

by_primary_patron


FixedSustainedAnimistPowerCost

  • Type: Object
Key Description Details
value The AE cost value. See details
interval Half of the AE cost value has to be paid each interval. See details

value

The AE cost value.

  • Type: Integer
  • Minimum: 1

interval

Half of the AE cost value has to be paid each interval.


SustainedAnimistPowerCostByPrimaryPatron

  • Type: Object
Key Description Details
interval Half of the AE cost value has to be paid each interval. See details
translations? All translations for the entry, identified by IETF language tag (BCP47). See details

interval

Half of the AE cost value has to be paid each interval.

translations?

All translations for the entry, identified by IETF language tag (BCP47).


AnimistPowerCostByPrimaryPatronTranslation

  • Type: Object
Key Description Details
note A note, appended to the generated string in parenthesis. See details

note

A note, appended to the generated string in parenthesis.


AnimistPowerImprovementCost


AnimistPowerImprovementCost'Fixed

  • Type: Object
Key Description Details
tag See details
fixed See details

tag

  • Constant: "Fixed"

fixed


AnimistPowerImprovementCost'ByPrimaryPatron

  • Type: Object
Key Description Details
tag See details
by_primary_patron See details

tag

  • Constant: "ByPrimaryPatron"

by_primary_patron


AnimistPowerImprovementCost'ByPrimaryPatron/by_primary_patron

  • Type: Empty Object