604 lines
22 KiB
Markdown
604 lines
22 KiB
Markdown
# Animist Power
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## Definitions
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### <a name="AnimistPower"></a> Animist Power (`AnimistPower`)
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- **Type:** Object
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Key | Description | Details
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`id` | The animist power's identifier. An unique, increasing integer. | <a href="#AnimistPower/id">See details</a>
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`check` | Lists the linked three attributes used to make a skill check. | <a href="#AnimistPower/check">See details</a>
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`parameters` | Measurable parameters of a animist power. | <a href="#AnimistPower/parameters">See details</a>
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`property` | The associated property. | <a href="#AnimistPower/property">See details</a>
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`tribe_tradition` | The tribe traditions the animist power is available to. It may be available to all or only specific tribes. | <a href="#AnimistPower/tribe_tradition">See details</a>
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`improvement_cost` | States which column is used to improve the skill. It is a fixed value or depends on the primary patron. | <a href="#AnimistPower/improvement_cost">See details</a>
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`prerequisites?` | | <a href="#AnimistPower/prerequisites">See details</a>
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`levels?` | The animist power can have multiple levels. Each level is skilled separately. A previous level must be on at least 10 so that the next higher level can be activated and skilled. A higher level cannot be skilled higher than a lower level. Each level also adds an effect text to the text of the first level. | <a href="#AnimistPower/levels">See details</a>
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`src` | | <a href="#AnimistPower/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#AnimistPower/translations">See details</a>
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#### <a name="AnimistPower/id"></a> `id`
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The animist power's identifier. An unique, increasing integer.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="AnimistPower/check"></a> `check`
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Lists the linked three attributes used to make a skill check.
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- **Type:** <a href="../_SkillCheck.md#SkillCheck">SkillCheck</a>
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#### <a name="AnimistPower/parameters"></a> `parameters`
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Measurable parameters of a animist power.
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- **Type:** <a href="#AnimistPowerPerformanceParameters">AnimistPowerPerformanceParameters</a>
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#### <a name="AnimistPower/property"></a> `property`
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The associated property.
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- **Type:** <a href="../_SimpleReferences.md#PropertyReference">PropertyReference</a>
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#### <a name="AnimistPower/tribe_tradition"></a> `tribe_tradition`
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The tribe traditions the animist power is available to. It may be available to all or only specific tribes.
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If no tribe tradition is given, the animist power is generally available to all tribe traditions.
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- **Type:** List
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- **Items:** <a href="#AnimistPower/tribe_tradition[]">AnimistPower/tribe_tradition[]</a>
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- **Unique Items:** Yes
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#### <a name="AnimistPower/improvement_cost"></a> `improvement_cost`
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States which column is used to improve the skill. It is a fixed value or depends on the primary patron.
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- **Type:** <a href="#AnimistPowerImprovementCost">AnimistPowerImprovementCost</a>
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#### <a name="AnimistPower/prerequisites"></a> `prerequisites?`
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- **Type:** <a href="../_Prerequisite.md#AnimistPowerPrerequisites">AnimistPowerPrerequisites</a>
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#### <a name="AnimistPower/levels"></a> `levels?`
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The animist power can have multiple levels. Each level is skilled separately. A previous level must be on at least 10 so that the next higher level can be activated and skilled. A higher level cannot be skilled higher than a lower level. Each level also adds an effect text to the text of the first level.
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- **Type:** List
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- **Items:** <a href="#AnimistPower/levels[]">AnimistPower/levels[]</a>
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- **Minimum Items:** `1`
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#### <a name="AnimistPower/src"></a> `src`
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- **Type:** <a href="../source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="AnimistPower/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#AnimistPowerTranslation">AnimistPowerTranslation</a>>
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---
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### <a name="AnimistPower/tribe_tradition[]"></a> `AnimistPower/tribe_tradition[]`
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- **Type:** <a href="../_SimpleReferences.md#AnimistTribeReference">AnimistTribeReference</a>
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---
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### <a name="AnimistPower/levels[]"></a> `AnimistPower/levels[]`
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- **Type:** <a href="#AnimistPowerLevel">AnimistPowerLevel</a>
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---
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### <a name="AnimistPowerTranslation"></a> `AnimistPowerTranslation`
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- **Type:** Object
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Key | Description | Details
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`name` | The name of the animist power. | <a href="#AnimistPowerTranslation/name">See details</a>
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`name_in_library?` | The full name of the entry as stated in the sources. Only use when `name` needs to be different from full name for text generation purposes. | <a href="#AnimistPowerTranslation/name_in_library">See details</a>
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`effect` | The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels. | <a href="#AnimistPowerTranslation/effect">See details</a>
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`cost` | | <a href="#AnimistPowerTranslation/cost">See details</a>
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`duration` | | <a href="#AnimistPowerTranslation/duration">See details</a>
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`prerequisites?` | A prerequisites text. | <a href="#AnimistPowerTranslation/prerequisites">See details</a>
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`errata?` | | <a href="#AnimistPowerTranslation/errata">See details</a>
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#### <a name="AnimistPowerTranslation/name"></a> `name`
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The name of the animist power.
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- **Type:** <a href="../_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
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#### <a name="AnimistPowerTranslation/name_in_library"></a> `name_in_library?`
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The full name of the entry as stated in the sources. Only use when
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`name` needs to be different from full name for text generation
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purposes.
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- **Type:** <a href="../_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
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#### <a name="AnimistPowerTranslation/effect"></a> `effect`
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The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels.
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- **Type:** <a href="../_ActivatableSkillEffect.md#ActivatableSkillEffect">ActivatableSkillEffect</a>
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#### <a name="AnimistPowerTranslation/cost"></a> `cost`
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- **Type:** <a href="../_ActivatableSkill.md#OldParameter">OldParameter</a>
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#### <a name="AnimistPowerTranslation/duration"></a> `duration`
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- **Type:** <a href="../_ActivatableSkill.md#OldParameter">OldParameter</a>
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#### <a name="AnimistPowerTranslation/prerequisites"></a> `prerequisites?`
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A prerequisites text.
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- **Type:** String
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#### <a name="AnimistPowerTranslation/errata"></a> `errata?`
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- **Type:** <a href="../source/_Erratum.md#Errata">Errata</a>
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---
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### <a name="AnimistPowerLevel"></a> `AnimistPowerLevel`
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- **Type:** Object
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Key | Description | Details
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`level` | The level number. | <a href="#AnimistPowerLevel/level">See details</a>
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`src?` | The source references, if different than the references for level 1. | <a href="#AnimistPowerLevel/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#AnimistPowerLevel/translations">See details</a>
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#### <a name="AnimistPowerLevel/level"></a> `level`
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The level number.
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- **Type:** Integer
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- **Minimum:** `2`
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#### <a name="AnimistPowerLevel/src"></a> `src?`
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The source references, if different than the references for level 1.
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- **Type:** <a href="../source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="AnimistPowerLevel/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#AnimistPowerLevelTranslation">AnimistPowerLevelTranslation</a>>
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---
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### <a name="AnimistPowerLevelTranslation"></a> `AnimistPowerLevelTranslation`
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- **Type:** Object
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Key | Description | Details
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`effect` | An additional effect description for this level. | <a href="#AnimistPowerLevelTranslation/effect">See details</a>
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#### <a name="AnimistPowerLevelTranslation/effect"></a> `effect`
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An additional effect description for this level.
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- **Type:** <a href="../_NonEmptyString.md#NonEmptyMarkdown">NonEmptyMarkdown</a>
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---
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### <a name="AnimistPowerPerformanceParameters"></a> `AnimistPowerPerformanceParameters`
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Measurable parameters of a animist power.
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- **Type:** Union
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- **Cases:** <a href="#AnimistPowerPerformanceParameters'OneTime">AnimistPowerPerformanceParameters'OneTime</a> | <a href="#AnimistPowerPerformanceParameters'Sustained">AnimistPowerPerformanceParameters'Sustained</a>
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---
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### <a name="AnimistPowerPerformanceParameters'OneTime"></a> `AnimistPowerPerformanceParameters'OneTime`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#AnimistPowerPerformanceParameters'OneTime/tag">See details</a>
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`one_time` | | <a href="#AnimistPowerPerformanceParameters'OneTime/one_time">See details</a>
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#### <a name="AnimistPowerPerformanceParameters'OneTime/tag"></a> `tag`
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- **Constant:** `"OneTime"`
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#### <a name="AnimistPowerPerformanceParameters'OneTime/one_time"></a> `one_time`
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- **Type:** <a href="#OneTimeAnimistPowerPerformanceParameters">OneTimeAnimistPowerPerformanceParameters</a>
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---
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### <a name="AnimistPowerPerformanceParameters'Sustained"></a> `AnimistPowerPerformanceParameters'Sustained`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#AnimistPowerPerformanceParameters'Sustained/tag">See details</a>
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`sustained` | | <a href="#AnimistPowerPerformanceParameters'Sustained/sustained">See details</a>
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#### <a name="AnimistPowerPerformanceParameters'Sustained/tag"></a> `tag`
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- **Constant:** `"Sustained"`
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#### <a name="AnimistPowerPerformanceParameters'Sustained/sustained"></a> `sustained`
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- **Type:** <a href="#SustainedAnimistPowerPerformanceParameters">SustainedAnimistPowerPerformanceParameters</a>
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---
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### <a name="OneTimeAnimistPowerPerformanceParameters"></a> `OneTimeAnimistPowerPerformanceParameters`
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- **Type:** Object
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Key | Description | Details
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`cost` | The AE cost value, either a flat value or defined dynamically by the primary patron. | <a href="#OneTimeAnimistPowerPerformanceParameters/cost">See details</a>
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`duration` | The duration. | <a href="#OneTimeAnimistPowerPerformanceParameters/duration">See details</a>
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#### <a name="OneTimeAnimistPowerPerformanceParameters/cost"></a> `cost`
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The AE cost value, either a flat value or defined dynamically by the primary patron.
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- **Type:** <a href="#OneTimeAnimistPowerCost">OneTimeAnimistPowerCost</a>
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#### <a name="OneTimeAnimistPowerPerformanceParameters/duration"></a> `duration`
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The duration.
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- **Type:** <a href="#OneTimeAnimistPowerDuration">OneTimeAnimistPowerDuration</a>
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---
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### <a name="OneTimeAnimistPowerCost"></a> `OneTimeAnimistPowerCost`
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- **Type:** Union
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- **Cases:** <a href="#OneTimeAnimistPowerCost'Fixed">OneTimeAnimistPowerCost'Fixed</a> | <a href="#OneTimeAnimistPowerCost'ByPrimaryPatron">OneTimeAnimistPowerCost'ByPrimaryPatron</a>
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---
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### <a name="OneTimeAnimistPowerCost'Fixed"></a> `OneTimeAnimistPowerCost'Fixed`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#OneTimeAnimistPowerCost'Fixed/tag">See details</a>
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`fixed` | | <a href="#OneTimeAnimistPowerCost'Fixed/fixed">See details</a>
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#### <a name="OneTimeAnimistPowerCost'Fixed/tag"></a> `tag`
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- **Constant:** `"Fixed"`
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#### <a name="OneTimeAnimistPowerCost'Fixed/fixed"></a> `fixed`
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- **Type:** <a href="#FixedOneTimeAnimistPowerCost">FixedOneTimeAnimistPowerCost</a>
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---
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### <a name="OneTimeAnimistPowerCost'ByPrimaryPatron"></a> `OneTimeAnimistPowerCost'ByPrimaryPatron`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#OneTimeAnimistPowerCost'ByPrimaryPatron/tag">See details</a>
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`by_primary_patron` | | <a href="#OneTimeAnimistPowerCost'ByPrimaryPatron/by_primary_patron">See details</a>
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#### <a name="OneTimeAnimistPowerCost'ByPrimaryPatron/tag"></a> `tag`
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- **Constant:** `"ByPrimaryPatron"`
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#### <a name="OneTimeAnimistPowerCost'ByPrimaryPatron/by_primary_patron"></a> `by_primary_patron`
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- **Type:** <a href="#OneTimeAnimistPowerCostByPrimaryPatron">OneTimeAnimistPowerCostByPrimaryPatron</a>
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---
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### <a name="FixedOneTimeAnimistPowerCost"></a> `FixedOneTimeAnimistPowerCost`
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- **Type:** Object
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Key | Description | Details
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`value` | The AE cost value. | <a href="#FixedOneTimeAnimistPowerCost/value">See details</a>
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`interval?` | If defined, half of the AE cost `value` has to be paid each interval. | <a href="#FixedOneTimeAnimistPowerCost/interval">See details</a>
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#### <a name="FixedOneTimeAnimistPowerCost/value"></a> `value`
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The AE cost value.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="FixedOneTimeAnimistPowerCost/interval"></a> `interval?`
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If defined, half of the AE cost `value` has to be paid each interval.
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- **Type:** <a href="../_ActivatableSkillDuration.md#DurationUnitValue">DurationUnitValue</a>
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---
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### <a name="OneTimeAnimistPowerCostByPrimaryPatron"></a> `OneTimeAnimistPowerCostByPrimaryPatron`
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- **Type:** Object
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Key | Description | Details
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`interval?` | If defined, half of the AE cost `value` has to be paid each interval. | <a href="#OneTimeAnimistPowerCostByPrimaryPatron/interval">See details</a>
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`translations?` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#OneTimeAnimistPowerCostByPrimaryPatron/translations">See details</a>
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#### <a name="OneTimeAnimistPowerCostByPrimaryPatron/interval"></a> `interval?`
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If defined, half of the AE cost `value` has to be paid each interval.
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- **Type:** <a href="../_ActivatableSkillDuration.md#DurationUnitValue">DurationUnitValue</a>
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#### <a name="OneTimeAnimistPowerCostByPrimaryPatron/translations"></a> `translations?`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#AnimistPowerCostByPrimaryPatronTranslation">AnimistPowerCostByPrimaryPatronTranslation</a>>
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---
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### <a name="OneTimeAnimistPowerDuration"></a> `OneTimeAnimistPowerDuration`
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- **Type:** Union
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- **Cases:** <a href="#OneTimeAnimistPowerDuration'Immediate">OneTimeAnimistPowerDuration'Immediate</a> | <a href="#OneTimeAnimistPowerDuration'Fixed">OneTimeAnimistPowerDuration'Fixed</a> | <a href="#OneTimeAnimistPowerDuration'CheckResultBased">OneTimeAnimistPowerDuration'CheckResultBased</a>
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---
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### <a name="OneTimeAnimistPowerDuration'Immediate"></a> `OneTimeAnimistPowerDuration'Immediate`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#OneTimeAnimistPowerDuration'Immediate/tag">See details</a>
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`immediate` | | <a href="#OneTimeAnimistPowerDuration'Immediate/immediate">See details</a>
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#### <a name="OneTimeAnimistPowerDuration'Immediate/tag"></a> `tag`
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- **Constant:** `"Immediate"`
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#### <a name="OneTimeAnimistPowerDuration'Immediate/immediate"></a> `immediate`
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- **Type:** <a href="#OneTimeAnimistPowerDuration'Immediate/immediate">Object</a>
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---
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### <a name="OneTimeAnimistPowerDuration'Immediate/immediate"></a> `OneTimeAnimistPowerDuration'Immediate/immediate`
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- **Type:** Empty Object
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---
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### <a name="OneTimeAnimistPowerDuration'Fixed"></a> `OneTimeAnimistPowerDuration'Fixed`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`tag` | | <a href="#OneTimeAnimistPowerDuration'Fixed/tag">See details</a>
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`fixed` | | <a href="#OneTimeAnimistPowerDuration'Fixed/fixed">See details</a>
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#### <a name="OneTimeAnimistPowerDuration'Fixed/tag"></a> `tag`
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- **Constant:** `"Fixed"`
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#### <a name="OneTimeAnimistPowerDuration'Fixed/fixed"></a> `fixed`
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- **Type:** <a href="../FamiliarsTrick.md#FamiliarsTrickFixedOneTimeCostTranslation">FamiliarsTrickFixedOneTimeCostTranslation</a>
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---
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### <a name="OneTimeAnimistPowerDuration'CheckResultBased"></a> `OneTimeAnimistPowerDuration'CheckResultBased`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`tag` | | <a href="#OneTimeAnimistPowerDuration'CheckResultBased/tag">See details</a>
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`check_result_based` | | <a href="#OneTimeAnimistPowerDuration'CheckResultBased/check_result_based">See details</a>
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#### <a name="OneTimeAnimistPowerDuration'CheckResultBased/tag"></a> `tag`
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- **Constant:** `"CheckResultBased"`
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#### <a name="OneTimeAnimistPowerDuration'CheckResultBased/check_result_based"></a> `check_result_based`
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- **Type:** <a href="../_ActivatableSkillDuration.md#CheckResultBasedDuration">CheckResultBasedDuration</a>
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---
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### <a name="SustainedAnimistPowerPerformanceParameters"></a> `SustainedAnimistPowerPerformanceParameters`
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- **Type:** Object
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Key | Description | Details
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`cost` | The AE cost value, either a flat value or defined dynamically by the primary patron. | <a href="#SustainedAnimistPowerPerformanceParameters/cost">See details</a>
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#### <a name="SustainedAnimistPowerPerformanceParameters/cost"></a> `cost`
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The AE cost value, either a flat value or defined dynamically by the primary patron.
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- **Type:** <a href="#SustainedAnimistPowerCost">SustainedAnimistPowerCost</a>
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---
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### <a name="SustainedAnimistPowerCost"></a> `SustainedAnimistPowerCost`
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- **Type:** Union
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- **Cases:** <a href="#SustainedAnimistPowerCost'Fixed">SustainedAnimistPowerCost'Fixed</a> | <a href="#SustainedAnimistPowerCost'ByPrimaryPatron">SustainedAnimistPowerCost'ByPrimaryPatron</a>
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---
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### <a name="SustainedAnimistPowerCost'Fixed"></a> `SustainedAnimistPowerCost'Fixed`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`tag` | | <a href="#SustainedAnimistPowerCost'Fixed/tag">See details</a>
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`fixed` | | <a href="#SustainedAnimistPowerCost'Fixed/fixed">See details</a>
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#### <a name="SustainedAnimistPowerCost'Fixed/tag"></a> `tag`
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- **Constant:** `"Fixed"`
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#### <a name="SustainedAnimistPowerCost'Fixed/fixed"></a> `fixed`
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- **Type:** <a href="#FixedSustainedAnimistPowerCost">FixedSustainedAnimistPowerCost</a>
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---
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### <a name="SustainedAnimistPowerCost'ByPrimaryPatron"></a> `SustainedAnimistPowerCost'ByPrimaryPatron`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`tag` | | <a href="#SustainedAnimistPowerCost'ByPrimaryPatron/tag">See details</a>
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`by_primary_patron` | | <a href="#SustainedAnimistPowerCost'ByPrimaryPatron/by_primary_patron">See details</a>
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#### <a name="SustainedAnimistPowerCost'ByPrimaryPatron/tag"></a> `tag`
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- **Constant:** `"ByPrimaryPatron"`
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#### <a name="SustainedAnimistPowerCost'ByPrimaryPatron/by_primary_patron"></a> `by_primary_patron`
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- **Type:** <a href="#SustainedAnimistPowerCostByPrimaryPatron">SustainedAnimistPowerCostByPrimaryPatron</a>
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---
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### <a name="FixedSustainedAnimistPowerCost"></a> `FixedSustainedAnimistPowerCost`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`value` | The AE cost value. | <a href="#FixedSustainedAnimistPowerCost/value">See details</a>
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`interval` | Half of the AE cost `value` has to be paid each interval. | <a href="#FixedSustainedAnimistPowerCost/interval">See details</a>
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#### <a name="FixedSustainedAnimistPowerCost/value"></a> `value`
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The AE cost value.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="FixedSustainedAnimistPowerCost/interval"></a> `interval`
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Half of the AE cost `value` has to be paid each interval.
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- **Type:** <a href="../_ActivatableSkillDuration.md#DurationUnitValue">DurationUnitValue</a>
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---
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### <a name="SustainedAnimistPowerCostByPrimaryPatron"></a> `SustainedAnimistPowerCostByPrimaryPatron`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`interval` | Half of the AE cost `value` has to be paid each interval. | <a href="#SustainedAnimistPowerCostByPrimaryPatron/interval">See details</a>
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`translations?` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#SustainedAnimistPowerCostByPrimaryPatron/translations">See details</a>
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#### <a name="SustainedAnimistPowerCostByPrimaryPatron/interval"></a> `interval`
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Half of the AE cost `value` has to be paid each interval.
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- **Type:** <a href="../_ActivatableSkillDuration.md#DurationUnitValue">DurationUnitValue</a>
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#### <a name="SustainedAnimistPowerCostByPrimaryPatron/translations"></a> `translations?`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#AnimistPowerCostByPrimaryPatronTranslation">AnimistPowerCostByPrimaryPatronTranslation</a>>
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---
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### <a name="AnimistPowerCostByPrimaryPatronTranslation"></a> `AnimistPowerCostByPrimaryPatronTranslation`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`note` | A note, appended to the generated string in parenthesis. | <a href="#AnimistPowerCostByPrimaryPatronTranslation/note">See details</a>
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#### <a name="AnimistPowerCostByPrimaryPatronTranslation/note"></a> `note`
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A note, appended to the generated string in parenthesis.
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- **Type:** <a href="../_ResponsiveText.md#ResponsiveTextOptional">ResponsiveTextOptional</a>
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---
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### <a name="AnimistPowerImprovementCost"></a> `AnimistPowerImprovementCost`
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- **Type:** Union
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- **Cases:** <a href="#AnimistPowerImprovementCost'Fixed">AnimistPowerImprovementCost'Fixed</a> | <a href="#AnimistPowerImprovementCost'ByPrimaryPatron">AnimistPowerImprovementCost'ByPrimaryPatron</a>
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---
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### <a name="AnimistPowerImprovementCost'Fixed"></a> `AnimistPowerImprovementCost'Fixed`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`tag` | | <a href="#AnimistPowerImprovementCost'Fixed/tag">See details</a>
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`fixed` | | <a href="#AnimistPowerImprovementCost'Fixed/fixed">See details</a>
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#### <a name="AnimistPowerImprovementCost'Fixed/tag"></a> `tag`
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- **Constant:** `"Fixed"`
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#### <a name="AnimistPowerImprovementCost'Fixed/fixed"></a> `fixed`
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- **Type:** <a href="../_ImprovementCost.md#ImprovementCost">ImprovementCost</a>
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---
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### <a name="AnimistPowerImprovementCost'ByPrimaryPatron"></a> `AnimistPowerImprovementCost'ByPrimaryPatron`
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- **Type:** Object
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Key | Description | Details
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:-- | :-- | :--
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`tag` | | <a href="#AnimistPowerImprovementCost'ByPrimaryPatron/tag">See details</a>
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`by_primary_patron` | | <a href="#AnimistPowerImprovementCost'ByPrimaryPatron/by_primary_patron">See details</a>
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#### <a name="AnimistPowerImprovementCost'ByPrimaryPatron/tag"></a> `tag`
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- **Constant:** `"ByPrimaryPatron"`
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#### <a name="AnimistPowerImprovementCost'ByPrimaryPatron/by_primary_patron"></a> `by_primary_patron`
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- **Type:** <a href="#AnimistPowerImprovementCost'ByPrimaryPatron/by_primary_patron">Object</a>
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---
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### <a name="AnimistPowerImprovementCost'ByPrimaryPatron/by_primary_patron"></a> `AnimistPowerImprovementCost'ByPrimaryPatron/by_primary_patron`
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- **Type:** Empty Object
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