386 lines
12 KiB
Markdown
386 lines
12 KiB
Markdown
# Jester Trick
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## Definitions
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### <a name="JesterTrick"></a> Jester Trick (`JesterTrick`)
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- **Type:** Object
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Key | Description | Details
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`id` | The jester trick's identifier. An unique, increasing integer. | <a href="#JesterTrick/id">See details</a>
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`check` | Lists the linked three attributes used to make a skill check. | <a href="#JesterTrick/check">See details</a>
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`check_penalty?` | In some cases, the target's Spirit or Toughness is applied as a penalty. | <a href="#JesterTrick/check_penalty">See details</a>
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`parameters` | Measurable parameters of a jester trick. | <a href="#JesterTrick/parameters">See details</a>
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`target` | The target category – the kind of creature or object – the skill affects. | <a href="#JesterTrick/target">See details</a>
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`property` | The associated property. | <a href="#JesterTrick/property">See details</a>
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`improvement_cost` | States which column is used to improve the skill. | <a href="#JesterTrick/improvement_cost">See details</a>
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`src` | | <a href="#JesterTrick/src">See details</a>
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`translations` | All translations for the entry, identified by IETF language tag (BCP47). | <a href="#JesterTrick/translations">See details</a>
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#### <a name="JesterTrick/id"></a> `id`
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The jester trick's identifier. An unique, increasing integer.
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- **Type:** Integer
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- **Minimum:** `1`
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#### <a name="JesterTrick/check"></a> `check`
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Lists the linked three attributes used to make a skill check.
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- **Type:** <a href="../_SkillCheck.md#SkillCheck">SkillCheck</a>
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#### <a name="JesterTrick/check_penalty"></a> `check_penalty?`
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In some cases, the target's Spirit or Toughness is applied as a penalty.
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- **Type:** <a href="../_SkillCheck.md#SkillCheckPenalty">SkillCheckPenalty</a>
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#### <a name="JesterTrick/parameters"></a> `parameters`
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Measurable parameters of a jester trick.
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- **Type:** <a href="#JesterTrickPerformanceParameters">JesterTrickPerformanceParameters</a>
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#### <a name="JesterTrick/target"></a> `target`
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The target category – the kind of creature or object – the skill affects.
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- **Type:** <a href="../_ActivatableSkillTargetCategory.md#AffectedTargetCategories">AffectedTargetCategories</a>
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#### <a name="JesterTrick/property"></a> `property`
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The associated property.
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- **Type:** <a href="../_SimpleReferences.md#PropertyReference">PropertyReference</a>
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#### <a name="JesterTrick/improvement_cost"></a> `improvement_cost`
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States which column is used to improve the skill.
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- **Type:** <a href="../_ImprovementCost.md#ImprovementCost">ImprovementCost</a>
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#### <a name="JesterTrick/src"></a> `src`
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- **Type:** <a href="../source/_PublicationRef.md#PublicationRefs">PublicationRefs</a>
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#### <a name="JesterTrick/translations"></a> `translations`
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All translations for the entry, identified by IETF language tag (BCP47).
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- **Type:** <a href="../_LocaleMap.md#LocaleMap">LocaleMap</a><<a href="#JesterTrickTranslation">JesterTrickTranslation</a>>
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---
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### <a name="JesterTrickTranslation"></a> `JesterTrickTranslation`
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- **Type:** Object
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Key | Description | Details
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`name` | The name of the jester trick. | <a href="#JesterTrickTranslation/name">See details</a>
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`effect` | The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels. | <a href="#JesterTrickTranslation/effect">See details</a>
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`casting_time` | | <a href="#JesterTrickTranslation/casting_time">See details</a>
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`cost` | | <a href="#JesterTrickTranslation/cost">See details</a>
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`range` | | <a href="#JesterTrickTranslation/range">See details</a>
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`duration` | | <a href="#JesterTrickTranslation/duration">See details</a>
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`target` | | <a href="#JesterTrickTranslation/target">See details</a>
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`errata?` | | <a href="#JesterTrickTranslation/errata">See details</a>
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#### <a name="JesterTrickTranslation/name"></a> `name`
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The name of the jester trick.
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- **Type:** <a href="../_NonEmptyString.md#NonEmptyString">NonEmptyString</a>
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#### <a name="JesterTrickTranslation/effect"></a> `effect`
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The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels.
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- **Type:** <a href="../_ActivatableSkillEffect.md#ActivatableSkillEffect">ActivatableSkillEffect</a>
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#### <a name="JesterTrickTranslation/casting_time"></a> `casting_time`
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- **Type:** <a href="../_ActivatableSkill.md#OldParameter">OldParameter</a>
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#### <a name="JesterTrickTranslation/cost"></a> `cost`
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- **Type:** <a href="../_ActivatableSkill.md#OldParameter">OldParameter</a>
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#### <a name="JesterTrickTranslation/range"></a> `range`
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- **Type:** <a href="../_ActivatableSkill.md#OldParameter">OldParameter</a>
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#### <a name="JesterTrickTranslation/duration"></a> `duration`
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- **Type:** <a href="../_ActivatableSkill.md#OldParameter">OldParameter</a>
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#### <a name="JesterTrickTranslation/target"></a> `target`
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- **Type:** String
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#### <a name="JesterTrickTranslation/errata"></a> `errata?`
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- **Type:** <a href="../source/_Erratum.md#Errata">Errata</a>
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---
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### <a name="JesterTrickPerformanceParameters"></a> `JesterTrickPerformanceParameters`
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Measurable parameters of a geode ritual.
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- **Type:** Object
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Key | Description | Details
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`casting_time` | The casting time. | <a href="#JesterTrickPerformanceParameters/casting_time">See details</a>
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`cost` | The AE cost. | <a href="#JesterTrickPerformanceParameters/cost">See details</a>
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`range` | The range. | <a href="#JesterTrickPerformanceParameters/range">See details</a>
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`duration` | The duration. | <a href="#JesterTrickPerformanceParameters/duration">See details</a>
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#### <a name="JesterTrickPerformanceParameters/casting_time"></a> `casting_time`
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The casting time.
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- **Type:** <a href="#JesterTrickCastingTime">JesterTrickCastingTime</a>
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#### <a name="JesterTrickPerformanceParameters/cost"></a> `cost`
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The AE cost.
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- **Type:** <a href="#JesterTrickCost">JesterTrickCost</a>
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#### <a name="JesterTrickPerformanceParameters/range"></a> `range`
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The range.
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- **Type:** <a href="#JesterTrickRange">JesterTrickRange</a>
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#### <a name="JesterTrickPerformanceParameters/duration"></a> `duration`
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The duration.
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- **Type:** <a href="#JesterTrickDuration">JesterTrickDuration</a>
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---
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### <a name="JesterTrickCastingTime"></a> `JesterTrickCastingTime`
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- **Type:** Object
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Key | Description | Details
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`value` | The casting time in actions. | <a href="#JesterTrickCastingTime/value">See details</a>
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#### <a name="JesterTrickCastingTime/value"></a> `value`
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The casting time in actions.
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- **Type:** Integer
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- **Minimum:** `1`
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---
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### <a name="JesterTrickCost"></a> `JesterTrickCost`
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- **Type:** Object
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Key | Description | Details
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`value` | The AE cost value. | <a href="#JesterTrickCost/value">See details</a>
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#### <a name="JesterTrickCost/value"></a> `value`
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The AE cost value.
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- **Type:** Integer
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- **Minimum:** `1`
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---
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### <a name="JesterTrickRange"></a> `JesterTrickRange`
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- **Type:** Union
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- **Cases:** <a href="#JesterTrickRange'Touch">JesterTrickRange'Touch</a> | <a href="#JesterTrickRange'Self">JesterTrickRange'Self</a> | <a href="#JesterTrickRange'Fixed">JesterTrickRange'Fixed</a>
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---
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### <a name="JesterTrickRange'Touch"></a> `JesterTrickRange'Touch`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#JesterTrickRange'Touch/tag">See details</a>
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`touch` | | <a href="#JesterTrickRange'Touch/touch">See details</a>
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#### <a name="JesterTrickRange'Touch/tag"></a> `tag`
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- **Constant:** `"Touch"`
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#### <a name="JesterTrickRange'Touch/touch"></a> `touch`
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- **Type:** <a href="#JesterTrickRange'Touch/touch">Object</a>
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---
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### <a name="JesterTrickRange'Touch/touch"></a> `JesterTrickRange'Touch/touch`
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- **Type:** Empty Object
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---
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### <a name="JesterTrickRange'Self"></a> `JesterTrickRange'Self`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#JesterTrickRange'Self/tag">See details</a>
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`self` | | <a href="#JesterTrickRange'Self/self">See details</a>
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#### <a name="JesterTrickRange'Self/tag"></a> `tag`
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- **Constant:** `"Self"`
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#### <a name="JesterTrickRange'Self/self"></a> `self`
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- **Type:** <a href="#JesterTrickRange'Self/self">Object</a>
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---
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### <a name="JesterTrickRange'Self/self"></a> `JesterTrickRange'Self/self`
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- **Type:** Empty Object
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---
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### <a name="JesterTrickRange'Fixed"></a> `JesterTrickRange'Fixed`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#JesterTrickRange'Fixed/tag">See details</a>
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`fixed` | | <a href="#JesterTrickRange'Fixed/fixed">See details</a>
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#### <a name="JesterTrickRange'Fixed/tag"></a> `tag`
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- **Constant:** `"Fixed"`
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#### <a name="JesterTrickRange'Fixed/fixed"></a> `fixed`
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- **Type:** <a href="#FixedJesterTrickRange">FixedJesterTrickRange</a>
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---
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### <a name="FixedJesterTrickRange"></a> `FixedJesterTrickRange`
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- **Type:** Object
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Key | Description | Details
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`value` | The range in steps/m. | <a href="#FixedJesterTrickRange/value">See details</a>
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#### <a name="FixedJesterTrickRange/value"></a> `value`
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The range in steps/m.
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- **Type:** Integer
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- **Minimum:** `1`
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---
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### <a name="JesterTrickDuration"></a> `JesterTrickDuration`
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- **Type:** Union
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- **Cases:** <a href="#JesterTrickDuration'Immediate">JesterTrickDuration'Immediate</a> | <a href="#JesterTrickDuration'Fixed">JesterTrickDuration'Fixed</a> | <a href="#JesterTrickDuration'CheckResultBased">JesterTrickDuration'CheckResultBased</a>
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---
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### <a name="JesterTrickDuration'Immediate"></a> `JesterTrickDuration'Immediate`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#JesterTrickDuration'Immediate/tag">See details</a>
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`immediate` | | <a href="#JesterTrickDuration'Immediate/immediate">See details</a>
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#### <a name="JesterTrickDuration'Immediate/tag"></a> `tag`
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- **Constant:** `"Immediate"`
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#### <a name="JesterTrickDuration'Immediate/immediate"></a> `immediate`
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- **Type:** <a href="#JesterTrickDuration'Immediate/immediate">Object</a>
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---
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### <a name="JesterTrickDuration'Immediate/immediate"></a> `JesterTrickDuration'Immediate/immediate`
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- **Type:** Empty Object
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---
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### <a name="JesterTrickDuration'Fixed"></a> `JesterTrickDuration'Fixed`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#JesterTrickDuration'Fixed/tag">See details</a>
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`fixed` | | <a href="#JesterTrickDuration'Fixed/fixed">See details</a>
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#### <a name="JesterTrickDuration'Fixed/tag"></a> `tag`
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- **Constant:** `"Fixed"`
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#### <a name="JesterTrickDuration'Fixed/fixed"></a> `fixed`
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- **Type:** <a href="#FixedJesterTrickDuration">FixedJesterTrickDuration</a>
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---
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### <a name="JesterTrickDuration'CheckResultBased"></a> `JesterTrickDuration'CheckResultBased`
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- **Type:** Object
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Key | Description | Details
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`tag` | | <a href="#JesterTrickDuration'CheckResultBased/tag">See details</a>
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`check_result_based` | | <a href="#JesterTrickDuration'CheckResultBased/check_result_based">See details</a>
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#### <a name="JesterTrickDuration'CheckResultBased/tag"></a> `tag`
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- **Constant:** `"CheckResultBased"`
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#### <a name="JesterTrickDuration'CheckResultBased/check_result_based"></a> `check_result_based`
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- **Type:** <a href="../_ActivatableSkillDuration.md#CheckResultBasedDuration">CheckResultBasedDuration</a>
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---
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### <a name="FixedJesterTrickDuration"></a> `FixedJesterTrickDuration`
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- **Type:** Object
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Key | Description | Details
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`value` | The (unitless) duration. | <a href="#FixedJesterTrickDuration/value">See details</a>
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`unit` | The duration unit. | <a href="#FixedJesterTrickDuration/unit">See details</a>
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#### <a name="FixedJesterTrickDuration/value"></a> `value`
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The (unitless) duration.
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- **Type:** Integer
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- **Minimum:** `2`
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#### <a name="FixedJesterTrickDuration/unit"></a> `unit`
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The duration unit.
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- **Type:** <a href="../_ActivatableSkillDuration.md#DurationUnit">DurationUnit</a>
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